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See shading and lights in a scene view
Hardware texturing, a Maya feature that you can easily turn on or off, lets you to see approximations textures, lights and objects in your scene in a scene view.
What you see depends directly on the settings you make in the Render Settings window and per-object settings you change. What you see is not necessarily what appears in the final render, but it gives you a good idea.
Tip
To see the resolution boundaries in the scene view, turn on the Resolution Gate. For more information, see Turn scene view guidelines on or off.
To see textures, lights, and objects in a view port
- In the scene view, select Shading > Smooth Shade All.
- Select Shading > Hardware Texturing (or press the hotkey 6).
- Do any of the following (optional):
- To use all lights in the scene, select Lighting > Use All Lights (or press the hotkey 7).
- To see a more accurate preview result (which may take a little longer), adjust the Hardware Texturing attributes in the object’s material’s Attribute Editor.