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Render node utilities

Maya provides various render node utilities that let you expand the functionality of or obtain information about the way in which some rendering nodes are used.

General utilities

Maya’s General utilities are used to add detail and create interesting effects for textures.

For a description of each of the general utilities and what you can use them for, see About General Utilities.

To use general utilities, see:

Use the Array Mapper utility

Use the Bump 2d utility

Use the Bump 3d utility

Use the Condition utility

Use the Distance Between utility

Use the Height Field utility

Use the Light Info utility

Use the Multiply Divide utility

Use the 2d Placement utility

Use the 3d Placement utility

Use the Plus Minus Average utility

Use the Projection utility

Use the Reverse utility

Use the Sampler Info utility

Use the Set Range utility

Use the Stencil utility

Use the Studio Clear Coat utility

Uv Chooser

Use the Vector Product utility

Color utilities

You can expand, enhance, or manipulate colors in applied textures using the Color utilities. For example, you can blend colors, adjust contrast, and convert HSV to RGB.

For a description of each of the color utilities and what you can use them for, see About Color Utilities.

To use switch utilities, see:

Use the Blend Colors utility

Use the Clamp colors utility

Use the Contrast utility

Use the Gamma Correct utility

Use the Hsv to Rgb utility

Use the Luminance utility

Use the Remap Color, Remap Hsv, or Remap Value utilities

Use the Rgb to Hsv utility

Use the Smear utility

Use the Surf. Luminance utility

Switch utilities

Switch utilities let you apply textures, or parts of textures to different patches that make up one object.

Several objects can share shading characteristics and you can define unique characteristics on an object-by-object basis using Maya’s Switch utilities.

For a description of each of the switch utilities and what you can use them for, see About Switch Utilities.

To use Switch utilities, see:

Use the Single Switch utility

Use the Double Switch utility

Use the Triple Switch utility

Use the Quad Switch utility

Note
For StudioPaint users:
It is common to use Switch utilities when textures have been imported from StudioPaint since each surface has an individual texture assigned to it, but surfaces are in the same shading group.

Particle utilities

For information, see Overview of particles in the Dynamics guide.

Image planes

Image planes are attached to cameras. For information on image planes, see Create, edit, or position an image plane.

Glow

For information on the Optical FX Glow utility, see Optical FX Attributes in the Lighting guide.

 

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