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Render node utilities
Maya provides various render node utilities that let you expand the functionality of or obtain information about the way in which some rendering nodes are used.
General utilities
Maya’s General utilities are used to add detail and create interesting effects for textures.
For a description of each of the general utilities and what you can use them for, see About General Utilities.
To use general utilities, see:
Color utilities
You can expand, enhance, or manipulate colors in applied textures using the Color utilities. For example, you can blend colors, adjust contrast, and convert HSV to RGB.
For a description of each of the color utilities and what you can use them for, see About Color Utilities.
To use switch utilities, see:
Switch utilities
Switch utilities let you apply textures, or parts of textures to different patches that make up one object.
Several objects can share shading characteristics and you can define unique characteristics on an object-by-object basis using Maya’s Switch utilities.
For a description of each of the switch utilities and what you can use them for, see About Switch Utilities.
To use Switch utilities, see:
Particle utilities
For information, see Overview of particles in the Dynamics guide.
Image planes
Image planes are attached to cameras. For information on image planes, see Create, edit, or position an image plane.
Glow
For information on the Optical FX Glow utility, see Optical FX Attributes in the Lighting guide.