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Render a separate global illumination pass

You can render global illumination separate from direct illumination in a separate pass.

During a global illumination rendering pass, direct illumination from light sources and ambient and incandescent material portions are disregarded. The following features are rendered (corresponding to the Maya render passes):

To render a separate global illumination pass

  1. Select Window > Rendering Editors > Render Layer Editor.
  2. Open the Attribute Editor for the selected layer by doing one of the following:
    • Select the desired layer and right-click Attributes.
    • Select the desired layer and click its button.
  3. In the Attribute Editor, expand the Render Pass Options section.
  4. Turn on Global Illum under the Mental Ray section.

 

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