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Render > Batch Render
Runs a batch render. For more information, see Batch renders from within Maya (UI).
opens the Batch Render option dialog box to let you set options to render an animation on a local or remote computer, or on a computer with several processors. For descriptions of these options, see Render > Batch Render > r.
For more information on batch rendering, see Batch renders from within Maya (UI) in Rendering guide.
Render > Batch Render >
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For Windows
Use all available processors
If on, rendering uses all processors available on the local computer.
If off, rendering only uses the number of processors indicated by Number of Processors to Use. Use all available processors is off by default.
Number of Processors to Use
The number or processors used for rendering when Use all available processors is off. The default value is 1.
For Linux
Rendering CPU
Determines whether rendering takes place on the local computer (Local) or on another computer across a network (Remote). If you select Remote, set Remote Machine name to the name of the computer you want to render on. The default setting is Local.
Remote Machine Name
When set to Remote, type the name of the computer on which the rendering takes place and press Enter. If you do not, the render occurs on the local machine.
For mental ray rendering
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Messages
Verbosity Level
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Controls the verbosity level for messages related to mental ray rendering. Messages equal to or below the selected verbosity are displayed. Messages are displayed in the mental ray log file.
Parallelism
Auto Render Threads
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If Auto Render Threads is enabled, Maya automatically calculates the number of threads that should be used to best take advantage of the CPUs (or cores) on your workstation. This option is on by default.
Render Threads
Specifies the number of rendering threads to be used by mental ray for Maya for rendering. Use a thread for each CPU you utilize on the local host.
Auto Tiling
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Turn on this option to automatically determine the optimal tile size at render time.
Task Size
Pixel width and height of render tiles.
Memory
Auto Memory Limit
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If Auto Memory Limit is enabled, Maya dynamically calculates the memory limit prior to the start of rendering. This feature can be enabled at all times to obtain better performance.
To view the calculated value, ensure that Export Verbosity is set to Info Messages in the Translation section of the mental ray tab of the Render Settings window. The calculated Memory Limit is then displayed in the render log.
Memory Limit
Soft limit for the memory used by mental ray. A soft limit implies that mental ray may actually use more memory than indicated.
Network
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Used for network rendering only.
Select one of these options to determine whether the local machine renders the scene, or whether the slaves render the scene.
Render on the local machine
Select this option so that the local machine participates in rendering the scene.
Render on network machines
Select this option so that the networked machine(s) participate in rendering the scene. This is useful in reducing the workload on the master machine while Maya is also running.
Tip
To render on all available machines, select both the Render on the local machine and Render on network machines options.