![]()
Phong E
Is a material (shader) that is a simpler version of the Phong material. The specular highlights on Phong E surfaces are softer than those on Phong surfaces, and Phong E surfaces render faster.
You can find this material in the Create bar.
Specular Shading attributes (Phong E)
Roughness
Controls the specularity focus.
Highlight Size
Controls the amount of specular highlight.
Whiteness
Controls the specular highlight color. The default is white, but you can choose any color. You can also map a texture to this value.