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Phenomena

Phenomena are mental ray for Maya components that look and behave like shaders but, unlike custom shaders, they require no programming knowledge of C or C++ code to create.

By exporting an assembled shading network (or portions of it) and designated attributes, you create a Phenomenon, a single node that you can then use just like a regular shader: you can build shading networks with them; save, load, and export them; write your own Attribute Editor templates; and provide icon, swatches, and help files. See the devkit for more information and examples.

Phenomena:

Previously generated phenomena

In order for the Node Factory to find and generate in Maya previously exported Phenomena, you need to:

Note
Editing the maya.rayrc file is optional. By default, mental ray for Maya looks for shader libraries in the default install directory:
...\Autodesk\Maya8.5\mentalray
If your shader libraries are not located in the default directory, you must use the maya.rayrc file so that Maya can see your shaders. See, Edit the maya.rayrc file.

 

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