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Layered Shader

For more information on layered shaders, see Layered shaders.

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Layered Shader Attributes

Transparency

Sets the material’s transparency. By default the material is semi-transparent.

Compositing Flag

Composites the layers in either Layered Shader node or Layered Texture node. Each mode calculates the transparency flag differently.

For more information, see Layered textures with the Layered Shader node.

Layered Shader

The color and transparency are processed and passed together to the Layered Shader. In other words, transparency is taken into consideration to modify the color before the color is reported to the Layered Shader.

Layered Texture

Color and transparency are passed separately to the layered shader. In other words, color is reported to the Layered Shader with no consideration of the transparency setting; transparency is passed as a separate channel. The color and transparency are then composited. However, this can lead to dark halos where the negative space of the alpha channel is represented.

Hardware Shading Attributes

Hardware Color

Helps you distinguish the objects assigned to a layered shader in the views.

 

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