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Create lightmaps by baking textures and vertices
Bake vertices
To bake vertices with mental ray for Maya
- Select the objects for which you want to bake vertices.
- Do either of the following:
- In the Rendering menu set, click Lighting/Shading > Batch Bake >
- In the Modeling menu set, click Edit Polygons > Color > Polygon Prelight (mental ray) >
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- Adjust any attributes, then click Convert and Close or Convert.
For a description of the options, see Lighting/shading > Batch Bake (mental ray) > r.
Bake textures
To bake a texture
- Select one or more objects you want to bake.
- Click Lighting/Shading > Batch Bake (mental ray) >
- Set any options, then click Convert or Convert and Close.
For a description of the options, see Lighting/shading > Batch Bake (mental ray) > r.
Tip
In texture baking (Occlusion color mode), turning on Final Gather may provide performance benefits.