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Create, edit, assign approximation nodes

To create an approximation

  1. Select Window > Rendering Editors > mental ray > Approximation Editor to open the Approximation Editor window.
  2. Select the object.
  3. Click the Create button next to the desired approximation type (Surface, Trim Curve, or Displace).

An approximation node is created and assigned to the selected object. The Attribute Editor is opened with the new approximation node’s attributes.

To edit an approximation

  1. Open the Approximation Editor if it’s not already open (Window > Rendering Editors > mental ray > Approximation Editor).
  2. Select the object if it’s not already selected.
  3. Click the Edit button in the Approximation Editor.

To assign an approximation to another object

  1. Open the Approximation Editor if it’s not already open (Window > Rendering Editors > mental ray > Approximation Editor).
  2. Select the object if it’s not already selected.
  3. Select the desired approximation from the approximation type drop-down list and click the Assign button next to the approximation type drop-down list.

 

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