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Create a bake set

You can create your own bake sets to be able to bake objects in different ways. To create a bake set, you must have an object in your scene that you want to assign to the bake set.

To create a bake set

  1. Selected one or more objects for which you want to create a bake set.
  2. Use one of the following methods to assign the bake set:
    • Click Light/Shading > Assign New Bake Set > Texture Bake Set (to create a Texture Bake Set) or Vertex Bake Set (to create a Vertex Bake Set).
    • Right click the object, then select Baking > Assign New Bake Set > Texture Bake Set or Vertex Bake Set.
    • Use the MEL command:

createNode [textureBakeSet|vertexBakeSet]

The new bake set’s attributes appear in the Attribute Editor (unless the Attribute Editor has been hidden).

  1. Adjust the bake set’s attributes, see Adjust bake set attributes.

 

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