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Create a bake set
You can create your own bake sets to be able to bake objects in different ways. To create a bake set, you must have an object in your scene that you want to assign to the bake set.
To create a bake set
- Selected one or more objects for which you want to create a bake set.
- Use one of the following methods to assign the bake set:
- Click Light/Shading > Assign New Bake Set > Texture Bake Set (to create a Texture Bake Set) or Vertex Bake Set (to create a Vertex Bake Set).
- Right click the object, then select Baking > Assign New Bake Set > Texture Bake Set or Vertex Bake Set.
- Use the MEL command:
createNode [textureBakeSet|vertexBakeSet]
The new bake set’s attributes appear in the Attribute Editor (unless the Attribute Editor has been hidden).
- Adjust the bake set’s attributes, see Adjust bake set attributes.