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Convert toon lines to polygons

You may want to convert toon lines to polygons to manipulate them as geometry, or to render the toon lines in mental ray or in the Maya Hardware renderer.

To convert toon lines to polygons

  1. Select the geometry containing the toon lines you want to convert.
  2. Select Toon > Convert Toon to Polygons > . The Convert Paint Effects to Polygons Options window appears (converting toon lines is really converting Paint Effects).
  3. Set the desired options and then click Convert. See below for descriptions of the options in the Convert Paint Effects to Polygons Options window.

Vertex Color Mode

The default is None. Other options include Color and Illuminated.

Quad Output

Turn this on to output to quads. The default is off, defaulting output to triangles.

Hide Strokes

Turn this on to hide the toon lines once they're converted to polygons. Even if a toon line is hidden, its attributes can still be updated (in the pfxToonShape node) and will affect the polygon mesh. The default is on.

Poly Limit

This value indicates that when converting the toon lines to polygons, it should stop after it has reached approximately this number of faces. This can be used to avoid creating excessively large meshes that could cause you to run out of memory. The default is 100 000. A value of 0 indicates no limit.

 

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