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Convert a PSD node to a file texture
You can automatically convert a PSD node to a file texture in Maya. You can easily replace large PSD files in your shading network with smaller file textures, once you’ve finished painting.
To convert a PSD node to a file texture
- In Hypershade, select the PSD node (in our example, PSD_anisotropic1) in the Work Area.
- Select Edit > Convert PSD to File Texture from the Hypershade menu.
A file texture node is automatically created. The new file texture node replaces the PSD file in the network, and the previous connections are maintained.