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Connect a texture as a displacement map
For more information about displacement, see Displacement maps.
To create a displacement map
- Create a material in the Hypershade and middle-drag the material swatch onto the object in the view.
- Select the material swatch in the Hypershade and click the Input and Output Connections button to display its shading group swatch.
- Double-click the shading group swatch to open the Attribute Editor.
- Click the box beside Displacement mat. to open the displacement shader’s Attribute Editor and click the box next to Displacement to map a texture.