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Adjust output image filtering
To fix a noisy procedural texture that appears to shift and swim during an animation
Do any of the following:
- Increase the Filter and, or Filter Offset values to achieve a slightly blurred effect and reduce the sharpness that causes the swimming.
- Create a file texture (see Convert a texture or shading network to a File Texture in the Shading guide), then increase the Filter and, or Filter Offset values to achieve a slightly blurred effect and reduce the sharpness that causes the swimming.
- Increase the Shading Samples value.