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Adding a bump map to the mia_material shader
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To add a bump map to the mia_material shader
- Create the following nodes: mib_passthrough_bump_map, mib_texture_remap, and mib_bump_basis. You also need to create a texture vector, and it is recommended that you do so by creating the mib_texture_vector node.
- Connect mib_passthrough_bump_map.message to mia_material.bump.
- Connect mib_texture_vector.outValue to mib_texture_remap.input.
- Connect mib_texture_remap.outValue to mib_passthrough_bump_map.coord.
- Connect mib_bump_basis.u to mib_passthrough_bump_map.u and mib_bump_basis.v to mib_passthrough_bump_map.v.