| File |
| Add polygons to an existing mesh |
| Align a curve with a curve or surface |
| Align surface edges |
| Animate polygon vertex colors |
| Appendices.html |
| Appendix A: Tangent and binormal vectors |
| Apply a deformer to a subdivision surface |
| Apply blind data to components |
| Apply or remove a crease in a subdivision surface |
| Assign a texture to a UV set |
| Assign colors to polygon vertices |
| Assign colors to polygon vertices by painting |
| Assign colors to polygon vertices using Prelight |
| Attach subdivision surfaces |
| Automatic UV mapping |
| Automatically add spans to areas of a curve with high curvature |
| Bevel polygon edges |
| Bind subdivision surfaces to skeletons |
| blendColorSets |
| Blind Data Editor |
| Blind_data.html |
| Blind_data_overview.html |
| Bridge between border edges |
| Chamfer a vertex |
| Change a curve or surface’s degree or number of spans/patches |
| Change vertex selection using pick walk |
| Clean up, simplify, or validate meshes |
| Cleaning_up_subdivision_surfaces.html |
| Color > Apply Color |
| Color > Assign Existing Bake Set |
| Color > Assign New Vertex Bake Set |
| Color > Batch Bake (mental ray) |
| Color > Color Material Channel |
| Color > Color Set Editor |
| Color > Create Empty Color Set |
| Color > Delete Current Color Set |
| Color > Edit Assigned Bake Set |
| Color > Material Blend Setting |
| Color > Modify Current Color Set |
| Color > Paint Vertex Color Tool |
| Color > Prelight (Maya) |
| Color > Rename Current Color Set |
| Color > Set Keyframe for Vertex Color |
| Color > Toggle Display Colors Attribute |
| Color Set Editor |
| Color.html |
| Color_per_vertex_overview.html |
| Coloring polygons using color per vertex data |
| Coloring_polygons.html |
| Combine polygon meshes |
| Combine polygon meshes using booleans |
| Combine_and_separate_polygon_meshes.html |
| Combining_separating_and_splitting.html |
| Components of NURBS curves |
| Confirm UV placement |
| Control multi-knots and CV hardness |
| Convert a curve or surface to uniform parameterization |
| Convert a NURBS or polygonal surface to a subdivision surface |
| Convert a subdivision component selection |
| Convert a subdivision surface to a NURBS surface |
| Convert a subdivision surface to polygons |
| Convert a surface to non-rational geometry |
| Convert NURBS surfaces to a polygon mesh |
| Convert polygon faces to triangles or quadrangles |
| Convert polygonal surfaces to subdivision surfaces |
| Convert textures to a polygon mesh |
| Copy UVs and color attributes between polygons |
| Copy UVs from one UV set to another |
| Create a curve from a surface edge, isoparm, or curve-on-surface |
| Create a curve-on-surface |
| Create a degree 3 curve to match degree 1 (scan) data |
| Create a fillet between two surfaces |
| Create a fillet curve between two existing curves |
| Create a flat surface inside a curve |
| Create a four-sided surface with continuity (Square) |
| Create a new subdivision level |
| Create a polygon face with a hole |
| Create a polygon mesh |
| Create a surface between two sets of boundary curves |
| Create a surface using Revolve |
| Create a surface within bounding curves |
| Create an offset copy of a curve or surface |
| Create and edit color sets |
| Create arcs |
| Create edge loops that are offset from an edge |
| Create NURBS primitives |
| Create polygon primitives |
| Create polygon primitives interactively |
| Create polygon primitives using the Create menu |
| Create polygon primitives using the Shelf |
| Create symmetrical polygon meshes |
| Create UV sets |
| Create UVs > Assign Shader to Each Projection |
| Create UVs > Automatic Mapping |
| Create UVs > Best Plane Texturing Tool |
| Create UVs > Copy UVs to UV Set |
| Create UVs > Create Empty UV Set |
| Create UVs > Create UVs Based On Camera |
| Create UVs > Cylindrical Mapping |
| Create UVs > Delete Current UV Set |
| Create UVs > Planar Mapping |
| Create UVs > Rename Current UV Set |
| Create UVs > Set Current UV Set |
| Create UVs > Spherical Mapping |
| Create_NURBS_transition_surfaces.html |
| Create_UVs.html |
| Creating UVs |
| Creating_NURBS_curves.html |
| Creating_NURBS_surfaces.html |
| Curvature and Continuity |
| Curves-on-surface |
| Cylindrical UV mapping |
| Deform a polygonal mesh |
| Degree of NURBS curves and surfaces |
| Delete polygon vertices and edges |
| Delete UVs |
| Deleting_and_simplifying_polygons.html |
| Display a subset of UVs |
| Display a texture behind the UVs |
| Display overlapping UVs |
| Display the edited vertices on a subdivision surface |
| Display the polygon count in the scene view |
| Display UV winding order |
| Display UVs |
| Displaying and selecting NURBS components |
| Divide faces into triangles or quadrangles |
| Divide polygon edges |
| Divide_polygon_components.html |
| Dolly or track within the UV Texture Editor |
| Draw curves |
| Duplicate NURBS surface patches |
| Duplicate polygon faces |
| Duplicate, rename, or delete a UV set |
| Edge ring and edge loop selection tips |
| Edit Curves > Add Points Tool |
| Edit Curves > Align Curves |
| Edit Curves > Attach Curves |
| Edit Curves > Curve Editing Tool |
| Edit Curves > Curve Fillet |
| Edit Curves > Cut Curve |
| Edit Curves > CV Hardness |
| Edit Curves > Detach Curves |
| Edit Curves > Duplicate Surface Curves |
| Edit Curves > Extend > Extend Curve |
| Edit Curves > Extend > Extend Curve on Surface |
| Edit Curves > Fit B-spline |
| Edit Curves > Insert Knot |
| Edit Curves > Intersect Curves |
| Edit Curves > Modify Curves > Bend |
| Edit Curves > Modify Curves > Curl |
| Edit Curves > Modify Curves > Lock Length |
| Edit Curves > Modify Curves > Scale Curvature |
| Edit Curves > Modify Curves > Smooth |
| Edit Curves > Modify Curves > Straighten |
| Edit Curves > Modify Curves > Unlock Length |
| Edit Curves > Move Seam |
| Edit Curves > Offset > Offset Curve, Offset Curve on Surface |
| Edit Curves > Open/Close Curves |
| Edit Curves > Project Tangent |
| Edit Curves > Rebuild Curve |
| Edit Curves > Reverse Curve Direction |
| Edit Curves > Selection > Cluster Curve |
| Edit Curves > Selection > Select Curve CVs |
| Edit Curves > Selection > Select First CV on Curve |
| Edit Curves > Selection > Select Last CV on Curve |
| Edit Curves > Smooth Curve |
| Edit Mesh > Add Divisions |
| Edit Mesh > Append to Polygon Tool |
| Edit Mesh > Bevel |
| Edit Mesh > Bridge |
| Edit Mesh > Chamfer Vertex |
| Edit Mesh > Cut Faces Tool |
| Edit Mesh > Delete Edge/Vertex |
| Edit Mesh > Detach Component |
| Edit Mesh > Duplicate Face |
| Edit Mesh > Extrude |
| Edit Mesh > Flip Triangle Edge |
| Edit Mesh > Insert Edge Loop Tool |
| Edit Mesh > Keep Faces Together |
| Edit Mesh > Merge |
| Edit Mesh > Merge Edge Tool |
| Edit Mesh > Merge To Center |
| Edit Mesh > Offset Edge Loop Tool |
| Edit Mesh > Poke Face |
| Edit Mesh > Split Polygon Tool |
| Edit Mesh > Transform Component |
| Edit Mesh > Wedge Face |
| Edit NURBS > Align Surfaces |
| Edit NURBS > Attach Surfaces |
| Edit NURBS > Attach Without Moving |
| Edit NURBS > Booleans > Union Tool, Difference Tool, Intersection Tool |
| Edit NURBS > Detach Surfaces |
| Edit NURBS > Duplicate NURBS Patches |
| Edit NURBS > Extend Surfaces |
| Edit NURBS > Insert Isoparms |
| Edit NURBS > Intersect Surfaces |
| Edit NURBS > Move Seam |
| Edit NURBS > Offset Surfaces |
| Edit NURBS > Open/Close Surfaces |
| Edit NURBS > Project Curve on Surface |
| Edit NURBS > Rebuild Surfaces |
| Edit NURBS > Reverse Surface Direction |
| Edit NURBS > Round Tool |
| Edit NURBS > Sculpt Geometry Tool |
| Edit NURBS > Selection |
| Edit NURBS > Stitch > Global Stitch |
| Edit NURBS > Stitch > Stitch Edges Tool |
| Edit NURBS > Stitch > Stitch Surface Points |
| Edit NURBS > Surface Editing > Surface Editing Tool, Break Tangent, Smooth Tangent |
| Edit NURBS > Surface Fillet > Circular Fillet |
| Edit NURBS > Surface Fillet > Fillet Blend Tool |
| Edit NURBS > Surface Fillet > Freeform Fillet |
| Edit NURBS > Trim Tool |
| Edit NURBS > Untrim Surfaces |
| Edit NURBS UVs |
| Edit subdivision surface UVs |
| Edit the original objects after a boolean operation |
| Edit the vertex normals to affect polygon shading |
| Edit UVs > Align |
| Edit UVs > Cut UV Edges |
| Edit UVs > Delete UVs |
| Edit UVs > Flip |
| Edit UVs > Grid |
| Edit UVs > Layout |
| Edit UVs > Map UV Border |
| Edit UVs > Merge UVs |
| Edit UVs > Move and Sew UV Edges |
| Edit UVs > Normalize |
| Edit UVs > Relax |
| Edit UVs > Rotate |
| Edit UVs > Sew UV Edges |
| Edit UVs > Split UVs |
| Edit UVs > Straighten UV Border |
| Edit UVs > Unfold |
| Edit UVs > Unitize |
| Edit UVs > UV Texture Editor |
| Edit UVs > Warp Image |
| Edit UVs in Polygon Proxy Mode |
| Edit_Curves.html |
| Edit_Curves__Modify_Curves.html |
| Edit_Curves__Selection.html |
| Edit_Mesh.html |
| Edit_NURBS.html |
| Edit_NURBS_curves_and_surfaces.html |
| Edit_UVs.html |
| Editing_NURBS.html |
| Editing_polygon_normals.html |
| Editing_polygons.html |
| Editing_subdivision_surfaces.html |
| Editing_UVs.html |
| Erase surface sculpting to an earlier state |
| Extend a curve |
| Extend a surface |
| Extract faces from a mesh |
| Extrude a polygon face, edge, or vertex |
| Extrude and bevel a surface from a curve |
| Extrude polygons in an arc or wedge shape |
| Fill holes in a polygon mesh |
| Flip or rotate UV shells |
| Flip triangle edges |
| Improve interactive performance when editing subdivision surfaces |
| Insert additional edit points/isoparms in a curve or surface to add more CVs |
| Insert an edge loop |
| Introduction to polygons |
| Introduction to UV mapping |
| Join curves or surfaces together |
| Keyframe sculpting changes |
| Layout UV shells |
| Lock or unlock the length of a curve |
| Make a curve or surface open or closed |
| Make a hole in a polygon face |
| Make blind data visible |
| Make vertex colors visible |
| Manually stitch surface edges together |
| Manually stitch surface points together |
| Map border UVs to a square or circle |
| Map UVs onto a subdivision surface |
| Mapping UVs |
| Mapping_and_editing_UVs.html |
| Mapping_UVsave.html |
| Match the topology of one curve to another |
| Merge boundary edges |
| Merge vertices, edges, or faces into one vertex |
| Merge_polygons.html |
| Mesh > Average Vertices |
| Mesh > Booleans |
| Mesh > Cleanup |
| Mesh > Clipboard Actions > Clear Clipboard |
| Mesh > Clipboard Actions > Copy Attributes |
| Mesh > Clipboard Actions > Paste Attributes |
| Mesh > Combine |
| Mesh > Copy Mesh Attributes |
| Mesh > Create Polygon Tool |
| Mesh > Extract |
| Mesh > Fill Hole |
| Mesh > Make Hole Tool |
| Mesh > Mirror Cut |
| Mesh > Mirror Geometry |
| Mesh > Paint Reduce Weights Tool |
| Mesh > Paint Transfer Attributes Weight Tool |
| Mesh > Quadrangulate |
| Mesh > Reduce |
| Mesh > Sculpt Geometry Tool |
| Mesh > Separate |
| Mesh > Smooth |
| Mesh > Transfer Attributes |
| Mesh > Triangulate |
| Mesh.html |
| Modeling |
| Modify a subdivision surface using Soft Modification |
| Modify UVs using the UV Lattice Tool |
| Modify UVs using the UV Smudge Tool |
| Modifying_polygon_meshes.html |
| Move polygon vertices along their normals |
| Move tool (in UV texture editor) |
| Move, rotate, and scale UVs |
| Move, rotate, or scale polygon components |
| Moving edit points vs. moving CVs |
| Moving_polygon_components.html |
| Multi-knots and CV multiplicity |
| Normals |
| Normals > Average Normals |
| Normals > Conform |
| Normals > Harden Edge |
| Normals > Lock Normals |
| Normals > Reverse |
| Normals > Set Normal Angle |
| Normals > Set to Face |
| Normals > Set Vertex Normal |
| Normals > Soften Edge |
| Normals > Unlock Normals |
| Normals > Vertex Normal Edit Tool |
| Normals.html |
| NURBS Booleans |
| NURBS Modeling |
| NURBS modeling overview |
| NURBS_menus.html |
| NURBS_nodes.html |
| NURBS_overview.html |
| Parameterization of NURBS curves and surfaces |
| Perform boolean operations on surfaces |
| Periodic, closed, and open geometry |
| Planar and non-planar polygons |
| Planar UV mapping |
| Polygon color sets |
| Polygon component display |
| Polygon modeling features on marking menus |
| Polygon modeling overview |
| Polygon modeling preferences |
| Polygon normals |
| Polygon_conversion.html |
| Polygon_creation.html |
| Polygon_selection.html |
| Polygon_selection_and_creation.html |
| Polygonal Modeling |
| Polygons_menus.html |
| Polygons_nodes.html |
| Polygons_overview.html |
| Polygons_windows_and_editors.html |
| Prelighting polygons |
| Prepare a NURBS surface for conversion to a subdivision surface |
| Prepare a polygonal surface for conversion to a subdivision surface |
| Preview a smoothed polygon mesh |
| Proxy > Both Proxy and Subdiv Display |
| Proxy > Crease Proxy Edge Tool |
| Proxy > Remove Subdiv Proxy Mirror |
| Proxy > Subdiv Proxy |
| Proxy > Toggle Proxy Display |
| Proxy.html |
| Reduce the complexity of a curve or surface |
| Reduce the number of faces in a mesh |
| Reduce the number of levels in a subdivision surface |
| Relax a surface mesh |
| Relax and untangle UVs |
| Remove colors or prelighting from polygon vertices |
| Remove unused vertices from a subdivision surface |
| Render subdivision surfaces |
| Reshape a curve or surface manually |
| Reverse polygon normals |
| Reverse the direction of a curve or surface normals |
| Round off the meeting point between two edges |
| Save an image of the UV layout |
| Sculpt a NURBS or polygon surface mesh |
| Sculpt a subdivision surface mesh |
| Sculpt according to an attribute map on NURBS |
| Sculpt across seams and surface edges on NURBS |
| Sculpt_Geometry_Tool_overview.html |
| Sculpting_surface_meshes.html |
| Sculpting_surface_meshesadg.html |
| Sculpting_surface_meshesaro.html |
| Select > Convert Selection > To Contained Edges |
| Select > Convert Selection > To Contained Faces |
| Select > Convert Selection > To Edge Loop |
| Select > Convert Selection > To Edge Ring |
| Select > Convert Selection > To Edges |
| Select > Convert Selection > To Face Path |
| Select > Convert Selection > To Faces |
| Select > Convert Selection > To UV Border |
| Select > Convert Selection > To UV Shell |
| Select > Convert Selection > To UVs |
| Select > Convert Selection > To Vertex Faces |
| Select > Convert Selection > To Vertices |
| Select > Edge |
| Select > Face |
| Select > Grow Selection Region |
| Select > Object/Component |
| Select > Select Border Edge Tool |
| Select > Select Contiguous Edges |
| Select > Select Edge Loop Tool |
| Select > Select Edge Ring Tool |
| Select > Select Selection Boundary |
| Select > Select Shortest Edge Path Tool |
| Select > Select Using Constraints |
| Select > Shrink Selection Region |
| Select > UV |
| Select > Vertex |
| Select > Vertex Face |
| Select a path of edges between two vertices |
| Select an edge loop |
| Select an edge ring |
| Select border edges |
| Select components based on criteria |
| Select curve CVs: first, last or all |
| Select polygon components |
| Select UVs |
| Select.html |
| Separate and attach UV shells |
| Separate polygon shells into separate meshes |
| Set up the structure of blind data |
| Skin a surface across profile curves |
| Smooth a curve |
| Smooth a surface mesh |
| Smooth polygon meshes |
| Smoothing_polygon_meshes.html |
| Spherical UV mapping |
| Split a curve or surface (detach) |
| Split a face so that a vertex is added at its center |
| Split multiple polygon faces |
| Split polygon faces |
| Split shared vertices |
| Split_polygon_components.html |
| Standard mode and polygon proxy mode |
| Stitch multiple surfaces together |
| Stitching.html |
| StitchSrf node |
| Straighten border UVs |
| Straighten, smooth, curl or bend a curve |
| Subdiv Surfaces > Attach |
| Subdiv Surfaces > Clean Topology |
| Subdiv Surfaces > Collapse Hierarchy |
| Subdiv Surfaces > Component Display Filter > All |
| Subdiv Surfaces > Component Display Filter > Edits |
| Subdiv Surfaces > Component Display Level > Base |
| Subdiv Surfaces > Component Display Level > Coarser |
| Subdiv Surfaces > Component Display Level > Finer |
| Subdiv Surfaces > Convert Selection to Edges |
| Subdiv Surfaces > Convert Selection to Faces |
| Subdiv Surfaces > Convert Selection to UVs |
| Subdiv Surfaces > Convert Selection to Vertices |
| Subdiv Surfaces > Expand Selected Components |
| Subdiv Surfaces > Full Crease Edge/Vertex |
| Subdiv Surfaces > Match Topology |
| Subdiv Surfaces > Mirror |
| Subdiv Surfaces > Partial Crease Edge/Vertex |
| Subdiv Surfaces > Polygon Proxy Mode |
| Subdiv Surfaces > Refine Selected Components |
| Subdiv Surfaces > Sculpt Geometry Tool |
| Subdiv Surfaces > Select Coarser Components |
| Subdiv Surfaces > Standard Mode |
| Subdiv Surfaces > Texture > Automatic Mapping |
| Subdiv Surfaces > Texture > Layout UVs |
| Subdiv Surfaces > Texture > Planar Mapping |
| Subdiv Surfaces > Uncrease Edge/Vertex |
| Subdiv_Surfaces.html |
| Subdivide faces by painting |
| Subdivision Surface Modeling |
| Subdivision surface modeling overview |
| Subdivision_surface_conversion.html |
| Subdivision_surfaces_menu_reference.html |
| Subdivision_surfaces_overview.html |
| Subdivision_surfaces_tips.html |
| Surfaces > Bevel |
| Surfaces > Bevel Plus |
| Surfaces > Birail |
| Surfaces > Boundary |
| Surfaces > Extrude |
| Surfaces > Loft |
| Surfaces > Planar |
| Surfaces > Revolve |
| Surfaces > Square |
| Surfaces.html |
| Sweep a profile curve along a path curve |
| Sweep one or more profile curves along two path curves (birail) |
| Switch between subdivision levels |
| Switch between UV sets |
| Tangent Space |
| The mathematics behind NURBS |
| The Sculpt Geometry Tool |
| Tips for constructing NURBS curves |
| Transfer color data between meshes |
| Transfer UVs between meshes |
| Transfer vertex attributes: different topology |
| Transfer vertex attributes: identical topology |
| Trim or untrim a NURBS surface |
| Trimming NURBS surfaces |
| Trimming.html |
| Two-manifold vs. non-manifold polygonal geometry |
| Unfold a UV mesh |
| Update a texture image after UV modification |
| Use polygon tools to modify a subdivision surface |
| Use the UV Texture Editor grid |
| Use transformation tools with subdivision surface components |
| User-defined UV mapping |
| Using the Sculpt Geometry Tool for NURBS |
| Using the Sculpt Geometry Tool for subdivision surfaces |
| Using_the_Sculpt_Geometry_Tool.html |
| UV mapping for subdivision surfaces |
| UV mapping tips |
| UV sets |
| UV Texture Editor menu bar |
| UV Texture Editor overview |
| UV Texture Editor reference |
| UV Texture Editor toolbar |
| UV_mapping_overview.html |
| UV_setsazt.html |
| UVs_menu_reference.html |
| UVs_tool_reference.html |
| UVs_windows_and_editors_reference.html |
| Viewing and evaluating UVs |
| What are NURBS? |
| What are subdivision surfaces? |
| What is blind data? |
| Working_with_blind_data.html |
| Working_with_color_per_vertex_data.html |