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Add polygons to an existing mesh 
Align a curve with a curve or surface 
Align surface edges 
Animate polygon vertex colors 
Appendices.html 
Appendix A: Tangent and binormal vectors 
Apply a deformer to a subdivision surface 
Apply blind data to components 
Apply or remove a crease in a subdivision surface 
Assign a texture to a UV set 
Assign colors to polygon vertices 
Assign colors to polygon vertices by painting 
Assign colors to polygon vertices using Prelight 
Attach subdivision surfaces 
Automatic UV mapping 
Automatically add spans to areas of a curve with high curvature 
Bevel polygon edges 
Bind subdivision surfaces to skeletons 
blendColorSets 
Blind Data Editor 
Blind_data.html 
Blind_data_overview.html 
Bridge between border edges 
Chamfer a vertex 
Change a curve or surface’s degree or number of spans/patches 
Change vertex selection using pick walk 
Clean up, simplify, or validate meshes 
Cleaning_up_subdivision_surfaces.html 
Color > Apply Color 
Color > Assign Existing Bake Set 
Color > Assign New Vertex Bake Set 
Color > Batch Bake (mental ray) 
Color > Color Material Channel 
Color > Color Set Editor 
Color > Create Empty Color Set 
Color > Delete Current Color Set 
Color > Edit Assigned Bake Set 
Color > Material Blend Setting 
Color > Modify Current Color Set 
Color > Paint Vertex Color Tool 
Color > Prelight (Maya) 
Color > Rename Current Color Set 
Color > Set Keyframe for Vertex Color 
Color > Toggle Display Colors Attribute 
Color Set Editor 
Color.html 
Color_per_vertex_overview.html 
Coloring polygons using color per vertex data 
Coloring_polygons.html 
Combine polygon meshes 
Combine polygon meshes using booleans 
Combine_and_separate_polygon_meshes.html 
Combining_separating_and_splitting.html 
Components of NURBS curves 
Confirm UV placement 
Control multi-knots and CV hardness 
Convert a curve or surface to uniform parameterization 
Convert a NURBS or polygonal surface to a subdivision surface 
Convert a subdivision component selection 
Convert a subdivision surface to a NURBS surface 
Convert a subdivision surface to polygons 
Convert a surface to non-rational geometry 
Convert NURBS surfaces to a polygon mesh 
Convert polygon faces to triangles or quadrangles 
Convert polygonal surfaces to subdivision surfaces 
Convert textures to a polygon mesh 
Copy UVs and color attributes between polygons 
Copy UVs from one UV set to another 
Create a curve from a surface edge, isoparm, or curve-on-surface 
Create a curve-on-surface 
Create a degree 3 curve to match degree 1 (scan) data 
Create a fillet between two surfaces 
Create a fillet curve between two existing curves 
Create a flat surface inside a curve 
Create a four-sided surface with continuity (Square) 
Create a new subdivision level 
Create a polygon face with a hole 
Create a polygon mesh 
Create a surface between two sets of boundary curves 
Create a surface using Revolve 
Create a surface within bounding curves 
Create an offset copy of a curve or surface 
Create and edit color sets 
Create arcs 
Create edge loops that are offset from an edge 
Create NURBS primitives 
Create polygon primitives 
Create polygon primitives interactively 
Create polygon primitives using the Create menu 
Create polygon primitives using the Shelf 
Create symmetrical polygon meshes 
Create UV sets 
Create UVs > Assign Shader to Each Projection 
Create UVs > Automatic Mapping 
Create UVs > Best Plane Texturing Tool 
Create UVs > Copy UVs to UV Set 
Create UVs > Create Empty UV Set 
Create UVs > Create UVs Based On Camera 
Create UVs > Cylindrical Mapping 
Create UVs > Delete Current UV Set 
Create UVs > Planar Mapping 
Create UVs > Rename Current UV Set 
Create UVs > Set Current UV Set 
Create UVs > Spherical Mapping 
Create_NURBS_transition_surfaces.html 
Create_UVs.html 
Creating UVs 
Creating_NURBS_curves.html 
Creating_NURBS_surfaces.html 
Curvature and Continuity 
Curves-on-surface 
Cylindrical UV mapping 
Deform a polygonal mesh 
Degree of NURBS curves and surfaces 
Delete polygon vertices and edges 
Delete UVs 
Deleting_and_simplifying_polygons.html 
Display a subset of UVs 
Display a texture behind the UVs 
Display overlapping UVs 
Display the edited vertices on a subdivision surface 
Display the polygon count in the scene view 
Display UV winding order 
Display UVs 
Displaying and selecting NURBS components 
Divide faces into triangles or quadrangles 
Divide polygon edges 
Divide_polygon_components.html 
Dolly or track within the UV Texture Editor 
Draw curves 
Duplicate NURBS surface patches 
Duplicate polygon faces 
Duplicate, rename, or delete a UV set 
Edge ring and edge loop selection tips 
Edit Curves > Add Points Tool 
Edit Curves > Align Curves 
Edit Curves > Attach Curves 
Edit Curves > Curve Editing Tool 
Edit Curves > Curve Fillet 
Edit Curves > Cut Curve 
Edit Curves > CV Hardness 
Edit Curves > Detach Curves 
Edit Curves > Duplicate Surface Curves 
Edit Curves > Extend > Extend Curve 
Edit Curves > Extend > Extend Curve on Surface 
Edit Curves > Fit B-spline 
Edit Curves > Insert Knot 
Edit Curves > Intersect Curves 
Edit Curves > Modify Curves > Bend 
Edit Curves > Modify Curves > Curl 
Edit Curves > Modify Curves > Lock Length 
Edit Curves > Modify Curves > Scale Curvature 
Edit Curves > Modify Curves > Smooth 
Edit Curves > Modify Curves > Straighten 
Edit Curves > Modify Curves > Unlock Length 
Edit Curves > Move Seam 
Edit Curves > Offset > Offset Curve, Offset Curve on Surface 
Edit Curves > Open/Close Curves 
Edit Curves > Project Tangent 
Edit Curves > Rebuild Curve 
Edit Curves > Reverse Curve Direction 
Edit Curves > Selection > Cluster Curve 
Edit Curves > Selection > Select Curve CVs 
Edit Curves > Selection > Select First CV on Curve 
Edit Curves > Selection > Select Last CV on Curve 
Edit Curves > Smooth Curve 
Edit Mesh > Add Divisions 
Edit Mesh > Append to Polygon Tool 
Edit Mesh > Bevel 
Edit Mesh > Bridge 
Edit Mesh > Chamfer Vertex 
Edit Mesh > Cut Faces Tool 
Edit Mesh > Delete Edge/Vertex 
Edit Mesh > Detach Component 
Edit Mesh > Duplicate Face 
Edit Mesh > Extrude 
Edit Mesh > Flip Triangle Edge 
Edit Mesh > Insert Edge Loop Tool 
Edit Mesh > Keep Faces Together 
Edit Mesh > Merge 
Edit Mesh > Merge Edge Tool 
Edit Mesh > Merge To Center 
Edit Mesh > Offset Edge Loop Tool 
Edit Mesh > Poke Face 
Edit Mesh > Split Polygon Tool 
Edit Mesh > Transform Component 
Edit Mesh > Wedge Face 
Edit NURBS > Align Surfaces 
Edit NURBS > Attach Surfaces 
Edit NURBS > Attach Without Moving 
Edit NURBS > Booleans > Union Tool, Difference Tool, Intersection Tool 
Edit NURBS > Detach Surfaces 
Edit NURBS > Duplicate NURBS Patches 
Edit NURBS > Extend Surfaces 
Edit NURBS > Insert Isoparms 
Edit NURBS > Intersect Surfaces 
Edit NURBS > Move Seam 
Edit NURBS > Offset Surfaces 
Edit NURBS > Open/Close Surfaces 
Edit NURBS > Project Curve on Surface 
Edit NURBS > Rebuild Surfaces 
Edit NURBS > Reverse Surface Direction 
Edit NURBS > Round Tool 
Edit NURBS > Sculpt Geometry Tool 
Edit NURBS > Selection 
Edit NURBS > Stitch > Global Stitch 
Edit NURBS > Stitch > Stitch Edges Tool 
Edit NURBS > Stitch > Stitch Surface Points 
Edit NURBS > Surface Editing > Surface Editing Tool, Break Tangent, Smooth Tangent 
Edit NURBS > Surface Fillet > Circular Fillet 
Edit NURBS > Surface Fillet > Fillet Blend Tool 
Edit NURBS > Surface Fillet > Freeform Fillet 
Edit NURBS > Trim Tool 
Edit NURBS > Untrim Surfaces 
Edit NURBS UVs 
Edit subdivision surface UVs 
Edit the original objects after a boolean operation 
Edit the vertex normals to affect polygon shading 
Edit UVs > Align 
Edit UVs > Cut UV Edges 
Edit UVs > Delete UVs 
Edit UVs > Flip 
Edit UVs > Grid 
Edit UVs > Layout 
Edit UVs > Map UV Border 
Edit UVs > Merge UVs 
Edit UVs > Move and Sew UV Edges 
Edit UVs > Normalize 
Edit UVs > Relax 
Edit UVs > Rotate 
Edit UVs > Sew UV Edges 
Edit UVs > Split UVs 
Edit UVs > Straighten UV Border 
Edit UVs > Unfold 
Edit UVs > Unitize 
Edit UVs > UV Texture Editor 
Edit UVs > Warp Image 
Edit UVs in Polygon Proxy Mode 
Edit_Curves.html 
Edit_Curves__Modify_Curves.html 
Edit_Curves__Selection.html 
Edit_Mesh.html 
Edit_NURBS.html 
Edit_NURBS_curves_and_surfaces.html 
Edit_UVs.html 
Editing_NURBS.html 
Editing_polygon_normals.html 
Editing_polygons.html 
Editing_subdivision_surfaces.html 
Editing_UVs.html 
Erase surface sculpting to an earlier state 
Extend a curve 
Extend a surface 
Extract faces from a mesh 
Extrude a polygon face, edge, or vertex 
Extrude and bevel a surface from a curve 
Extrude polygons in an arc or wedge shape 
Fill holes in a polygon mesh 
Flip or rotate UV shells 
Flip triangle edges 
Improve interactive performance when editing subdivision surfaces 
Insert additional edit points/isoparms in a curve or surface to add more CVs 
Insert an edge loop 
Introduction to polygons 
Introduction to UV mapping 
Join curves or surfaces together 
Keyframe sculpting changes 
Layout UV shells 
Lock or unlock the length of a curve 
Make a curve or surface open or closed 
Make a hole in a polygon face 
Make blind data visible 
Make vertex colors visible 
Manually stitch surface edges together 
Manually stitch surface points together 
Map border UVs to a square or circle 
Map UVs onto a subdivision surface 
Mapping UVs 
Mapping_and_editing_UVs.html 
Mapping_UVsave.html 
Match the topology of one curve to another 
Merge boundary edges 
Merge vertices, edges, or faces into one vertex 
Merge_polygons.html 
Mesh > Average Vertices 
Mesh > Booleans 
Mesh > Cleanup 
Mesh > Clipboard Actions > Clear Clipboard 
Mesh > Clipboard Actions > Copy Attributes 
Mesh > Clipboard Actions > Paste Attributes 
Mesh > Combine 
Mesh > Copy Mesh Attributes 
Mesh > Create Polygon Tool 
Mesh > Extract 
Mesh > Fill Hole 
Mesh > Make Hole Tool 
Mesh > Mirror Cut 
Mesh > Mirror Geometry 
Mesh > Paint Reduce Weights Tool 
Mesh > Paint Transfer Attributes Weight Tool 
Mesh > Quadrangulate 
Mesh > Reduce 
Mesh > Sculpt Geometry Tool 
Mesh > Separate 
Mesh > Smooth 
Mesh > Transfer Attributes 
Mesh > Triangulate 
Mesh.html 
Modeling 
Modify a subdivision surface using Soft Modification 
Modify UVs using the UV Lattice Tool 
Modify UVs using the UV Smudge Tool 
Modifying_polygon_meshes.html 
Move polygon vertices along their normals 
Move tool (in UV texture editor) 
Move, rotate, and scale UVs 
Move, rotate, or scale polygon components 
Moving edit points vs. moving CVs 
Moving_polygon_components.html 
Multi-knots and CV multiplicity 
Normals 
Normals > Average Normals 
Normals > Conform 
Normals > Harden Edge 
Normals > Lock Normals 
Normals > Reverse 
Normals > Set Normal Angle 
Normals > Set to Face 
Normals > Set Vertex Normal 
Normals > Soften Edge 
Normals > Unlock Normals 
Normals > Vertex Normal Edit Tool 
Normals.html 
NURBS Booleans 
NURBS Modeling 
NURBS modeling overview 
NURBS_menus.html 
NURBS_nodes.html 
NURBS_overview.html 
Parameterization of NURBS curves and surfaces 
Perform boolean operations on surfaces 
Periodic, closed, and open geometry 
Planar and non-planar polygons 
Planar UV mapping 
Polygon color sets 
Polygon component display 
Polygon modeling features on marking menus 
Polygon modeling overview 
Polygon modeling preferences 
Polygon normals 
Polygon_conversion.html 
Polygon_creation.html 
Polygon_selection.html 
Polygon_selection_and_creation.html 
Polygonal Modeling 
Polygons_menus.html 
Polygons_nodes.html 
Polygons_overview.html 
Polygons_windows_and_editors.html 
Prelighting polygons 
Prepare a NURBS surface for conversion to a subdivision surface 
Prepare a polygonal surface for conversion to a subdivision surface 
Preview a smoothed polygon mesh 
Proxy > Both Proxy and Subdiv Display 
Proxy > Crease Proxy Edge Tool 
Proxy > Remove Subdiv Proxy Mirror 
Proxy > Subdiv Proxy 
Proxy > Toggle Proxy Display 
Proxy.html 
Reduce the complexity of a curve or surface 
Reduce the number of faces in a mesh 
Reduce the number of levels in a subdivision surface 
Relax a surface mesh 
Relax and untangle UVs 
Remove colors or prelighting from polygon vertices 
Remove unused vertices from a subdivision surface 
Render subdivision surfaces 
Reshape a curve or surface manually 
Reverse polygon normals 
Reverse the direction of a curve or surface normals 
Round off the meeting point between two edges 
Save an image of the UV layout 
Sculpt a NURBS or polygon surface mesh 
Sculpt a subdivision surface mesh 
Sculpt according to an attribute map on NURBS 
Sculpt across seams and surface edges on NURBS 
Sculpt_Geometry_Tool_overview.html 
Sculpting_surface_meshes.html 
Sculpting_surface_meshesadg.html 
Sculpting_surface_meshesaro.html 
Select > Convert Selection > To Contained Edges 
Select > Convert Selection > To Contained Faces 
Select > Convert Selection > To Edge Loop 
Select > Convert Selection > To Edge Ring 
Select > Convert Selection > To Edges 
Select > Convert Selection > To Face Path 
Select > Convert Selection > To Faces 
Select > Convert Selection > To UV Border 
Select > Convert Selection > To UV Shell 
Select > Convert Selection > To UVs 
Select > Convert Selection > To Vertex Faces 
Select > Convert Selection > To Vertices 
Select > Edge 
Select > Face 
Select > Grow Selection Region 
Select > Object/Component 
Select > Select Border Edge Tool 
Select > Select Contiguous Edges 
Select > Select Edge Loop Tool 
Select > Select Edge Ring Tool 
Select > Select Selection Boundary 
Select > Select Shortest Edge Path Tool 
Select > Select Using Constraints 
Select > Shrink Selection Region 
Select > UV 
Select > Vertex 
Select > Vertex Face 
Select a path of edges between two vertices 
Select an edge loop 
Select an edge ring 
Select border edges 
Select components based on criteria 
Select curve CVs: first, last or all 
Select polygon components 
Select UVs 
Select.html 
Separate and attach UV shells 
Separate polygon shells into separate meshes 
Set up the structure of blind data 
Skin a surface across profile curves 
Smooth a curve 
Smooth a surface mesh 
Smooth polygon meshes 
Smoothing_polygon_meshes.html 
Spherical UV mapping 
Split a curve or surface (detach) 
Split a face so that a vertex is added at its center 
Split multiple polygon faces 
Split polygon faces 
Split shared vertices 
Split_polygon_components.html 
Standard mode and polygon proxy mode 
Stitch multiple surfaces together 
Stitching.html 
StitchSrf node 
Straighten border UVs 
Straighten, smooth, curl or bend a curve 
Subdiv Surfaces > Attach 
Subdiv Surfaces > Clean Topology 
Subdiv Surfaces > Collapse Hierarchy 
Subdiv Surfaces > Component Display Filter > All 
Subdiv Surfaces > Component Display Filter > Edits 
Subdiv Surfaces > Component Display Level > Base 
Subdiv Surfaces > Component Display Level > Coarser 
Subdiv Surfaces > Component Display Level > Finer 
Subdiv Surfaces > Convert Selection to Edges 
Subdiv Surfaces > Convert Selection to Faces 
Subdiv Surfaces > Convert Selection to UVs 
Subdiv Surfaces > Convert Selection to Vertices 
Subdiv Surfaces > Expand Selected Components 
Subdiv Surfaces > Full Crease Edge/Vertex 
Subdiv Surfaces > Match Topology 
Subdiv Surfaces > Mirror 
Subdiv Surfaces > Partial Crease Edge/Vertex 
Subdiv Surfaces > Polygon Proxy Mode 
Subdiv Surfaces > Refine Selected Components 
Subdiv Surfaces > Sculpt Geometry Tool 
Subdiv Surfaces > Select Coarser Components 
Subdiv Surfaces > Standard Mode 
Subdiv Surfaces > Texture > Automatic Mapping 
Subdiv Surfaces > Texture > Layout UVs 
Subdiv Surfaces > Texture > Planar Mapping 
Subdiv Surfaces > Uncrease Edge/Vertex 
Subdiv_Surfaces.html 
Subdivide faces by painting 
Subdivision Surface Modeling 
Subdivision surface modeling overview 
Subdivision_surface_conversion.html 
Subdivision_surfaces_menu_reference.html 
Subdivision_surfaces_overview.html 
Subdivision_surfaces_tips.html 
Surfaces > Bevel 
Surfaces > Bevel Plus 
Surfaces > Birail 
Surfaces > Boundary 
Surfaces > Extrude 
Surfaces > Loft 
Surfaces > Planar 
Surfaces > Revolve 
Surfaces > Square 
Surfaces.html 
Sweep a profile curve along a path curve 
Sweep one or more profile curves along two path curves (birail) 
Switch between subdivision levels 
Switch between UV sets 
Tangent Space 
The mathematics behind NURBS 
The Sculpt Geometry Tool 
Tips for constructing NURBS curves 
Transfer color data between meshes 
Transfer UVs between meshes 
Transfer vertex attributes: different topology 
Transfer vertex attributes: identical topology 
Trim or untrim a NURBS surface 
Trimming NURBS surfaces 
Trimming.html 
Two-manifold vs. non-manifold polygonal geometry 
Unfold a UV mesh 
Update a texture image after UV modification 
Use polygon tools to modify a subdivision surface 
Use the UV Texture Editor grid 
Use transformation tools with subdivision surface components 
User-defined UV mapping 
Using the Sculpt Geometry Tool for NURBS 
Using the Sculpt Geometry Tool for subdivision surfaces 
Using_the_Sculpt_Geometry_Tool.html 
UV mapping for subdivision surfaces 
UV mapping tips 
UV sets 
UV Texture Editor menu bar 
UV Texture Editor overview 
UV Texture Editor reference 
UV Texture Editor toolbar 
UV_mapping_overview.html 
UV_setsazt.html 
UVs_menu_reference.html 
UVs_tool_reference.html 
UVs_windows_and_editors_reference.html 
Viewing and evaluating UVs 
What are NURBS? 
What are subdivision surfaces? 
What is blind data? 
Working_with_blind_data.html 
Working_with_color_per_vertex_data.html 
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