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Select > Select Using Constraints
Lets you select polygons based on a user-configured constraint filter.
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Select > Select Using Constraints
These are the options for the Select Using Constraints feature.
At the very top of the window in the Constrain list, you specify conditions to filter your selection actions in different ways. These options apply to all component modes. Click the option to make your selection. Which constraints are applied, and to what settings, is determined by the options you set. There are four different modes:
Nothing
When on, no selection constraints are used. This is the default setting.
Next Selection
When on, the constraints affect only the next selection mode with a technique such as holding the Shift key and clicking the left mouse button.
Current and Next
When on, Maya applies the constraint to whatever has already been selected, plus whatever selection you make next.
All and Next
When on, Maya applies the constraints to the entire object automatically, plus whatever group you select next.
Constraint Properties options
The following section describes the options you can set for selected components in the properties section of the window.
Location properties
The following options are applicable to all component types.
Location
Off
If selected, this constraint is not taken into account. The Off option means the same for every option in the Properties section.
On Border
If on, the selection constrains to only the items on the perimeter of the current objects.
Inside
This is the default setting for Location properties. Maya selects only the items on the inside of the current objects. It has the reverse effect of On Border.
Smoothing properties (for edges only)
If you select edges, Smoothing options are made available. These Properties options do not display for any other component type.
Smoothing
Hard/Smooth
Click one of these options to constrain the selection to either hard or soft edges.
Constraint Properties for faces
In addition to the properties that all component modes share, when you are in the face component mode, Maya provides numerous face-specific properties. For example, you can set options to select faces according to order, planarity, and shape— if a polygon is concave instead of convex—as well as mapping and topology.
These are described next.
Order
Order options are used to set a valid range for the shape of the faces. If the following options are on, Maya constrains the selection to what you specify.
Triangles
Maya only selects faces with three edges.
Quads
Maya only selects faces with four edges.
N sided
Maya only selects faces other than triangles or quads (faces that have more than four edges).
Planarity
Planar/Non-planar
Planar selects only planar faces. Non-planar selects only non-planar faces.
Convexity
Concave/Convex
Concave selects polygons that have at least one interior angle greater than 180 degrees. Convex selects polygons whose interior angles are all less than or equal to 180 degrees.
Domains
Holed/Non-holed
If you select non-holed, only faces that do not have holes are selected. If you select Holed, only faces in which holes have been created (using the Edit Polygons > Make Hole Tool) are selected.
Mapping
Depending on what you choose, only mapped or unmapped faces are selected. Mapped faces are faces with texture (UV) coordinates—unmapped faces do not have texture (UV) coordinates.
Topology
Lamina
A group of faces glued on top of each other are selected. For example, two faces whose normals face each other.
Non-triangulable
Lets you select faces that cannot be triangulated. Use this constraint option to select these problem faces, then repair them using the Split Polygon Tool (Edit Polygons > Split Polygon Tool). See Split polygon faces for details.
Geometry options
Min and Max values
The Min and Max values for most of the Geometry options correspond to the units of a polygonal face. The values you set constrain the selection to the size of the face that corresponds to those units. The default unit size is in centimeters by default. You can change this in the Preferences window (Window > Settings/Preferences > Preferences, then click the Settings category).
In this example, each face of a polygonal primitive plane is four units. You can determine this by looking at the squares of the grid within each face.
When you scale some of the faces and subdivide others, the topology changes as do the Min and Max values you can enter to constrain the selection area.
Try setting different Min and Max values for the Area option for faces, for example, to determine which faces fall within the Min/Max criteria determined by the unit size.
If you set the Area criteria to a Min value of 0 and a Max value of 7, all faces are selected because there are no faces with a unit area less than 0 or greater than 7.
Options common to all Geometry sections (Activate and Off)
Each section contains an Activate switch or an Off option.
- Click Activate (to turn it on) to tell Maya to acknowledge these option settings when making your selections.
- Click Off (to turn it on) to tell Maya not to acknowledge these option settings when making your selections.
Area options for faces
Maya selects the faces with an area that is within the range specified in the Min and Max boxes. See Min and Max values for details about using these values.
Neighbors options for vertices and UVs
Maya selects the vertices with no fewer than the Min number of edges connected to them and no more than the Max number of edges connected to them.
Length options for edges
Maya selects the edges whose lengths are within the range specified in the Min and Max boxes.
Tip
Use this selection constraint option after collapsing edges (Edit Mesh > Merge To Center) to remove the extra tiny edges sometimes produced as a result of converting a NURBS object.
Angle options for edges, vertices, and UVs
Maya selects edges based on the angle between the two faces sharing the edge. The possible range of angles is set using the Min and Max values.
Maya selects vertices based on the angle between the edges sharing the vertex. The possible range of angles is set using the Min and Max values.
In the case of UVs, Maya selects them according to the range set for the angle between the edges joining the UVs corresponding to vertices.
Mapped Area options
These options are used to control the area range of components that are flattened out in the UV Texture Editor window.
Unsigned
If on, Maya selects all faces whose flattened areas (whether they are positive or negative) are within the minimum and maximum values you set. Unsigned tells Maya to ignore the direction the face normal is facing.
Signed
If on, Maya selects all faces whose normals are pointing in the same direction and whose flattened areas are within the minimum and maximum values you set.
Min/Max values
You can enter the minimum (Min) and maximum value (Max) for this area which lies in the UV plane. The mapped area of a flattened component can be positive or negative. It is positive if the face is seen from the front and negative if seen from the back.
Distance options
These options are used to set a reference point and a valid range for the distance between the component, (such as the face center) and the point you specify.
Point
The Point option determines whether Maya acknowledges the distance to the origin you specify (the P, or PointX, PointY, or PointZ values).
Axis
The Axis option determines whether Maya acknowledges the distance to the line defined by its origin (P) and its axis (V).
Plane
The Plane option determines whether Maya acknowledges the distance to the plane defined by its origin (P) and its normal (V).
Px, Py, Pz
These values are used to define the location of the point from which you want the selection to extend.
Vx, Vy, and Vz
If Axis is selected, these values define the axis along which the selection is made. If Plane is selected, these values define the normal vector along which the selection is made.
Orientation options for faces, edges, and vertices
Orientation
The Orientation option determines whether Maya uses the orientation of the component for the selection.
Direction
The Direction option determines whether Maya uses the direction of the component or the selection. Using this option, even two faces facing opposite each other can be selected.
Vx, Vy, and Vz
These values define the axis along which the selection is made.
Visibility options for faces, edges, and vertices
These options are used to set a target point and a focal angle for your selections. Maya selects a component if the target point can be viewed from the center of a face with its normal as the viewing axis (the Px, Py, and Pz values) and the angle as the field of vision.
Angle
This value determines a focal angle for selected components.
Px/Py/Pz
The Px value determines the location of the target point in the X axis, the Py value for the Y axis, and the Pz value for the Z axis.
Random option
Ratio
This value determines how many components to randomly select according to the ratio value you set within the face units. For example, 0=no faces, 1=all faces, or 0.5=50% of the faces.
Propagation options
You can extend your selection using the propagation options at the bottom of the window.
Off
This option is on by default. That means that no extensions are performed.
Shell
Select Shell to extend the selection up to the border of the individual piece within which the selection has been made. This option is useful for objects made from a series of individual pieces such as those produced when you use Polygons > Combine.
Border
Choose Border to select the border of the current selection only.
Grow Selection Region, Shrink Selection Region, Select Selection Boundary buttons
These buttons work the same way as the corresponding Select menu items.
- Click Grow Selection Region to increase the number of components you initially selected.
- Click Shrink Selection Region to decrease the number of components you have selected. This button can be useful if you want to shave off one face around every face in the current selection.
- Click Select Selection Boundary to define the boundary of the current selection region. This is a quick way to select the boundaries of whatever is currently selected (faces, vertices, edges, or UVs).