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Proxy > Subdiv Proxy
Subdiv Proxy smooths the selected polygon mesh by adding polygons and keeps the original non-smoothed mesh as a proxy. A node connection is made between the proxy and smoothed version of the mesh so that changes to the proxy's shape or topology update the smoothed version of the mesh.
Subdiv Proxy is useful for reshaping and/or animating a coarser version of a polygonal model (with fewer components to worry about) while seeing what the smoothed version will look like.
Related topics
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Hotkeys for Sudiv Proxy
Proxy > Subdiv Proxy >
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For information on the options in the Exponential Smoothing Controls and Preserve Properties sections, see Mesh > Smooth.
Setup
Mirror Behavior
Controls how the smooth mesh and proxy mesh are mirrored and/or located relative to each other.
None
The smooth mesh is created within the proxy mesh.
Full
The smooth mesh is created within the proxy mesh, and both the proxy mesh and the smooth mesh are mirrored about the Mirror Direction.
Adjustments that you make to one half of the proxy mesh are automatically mirrored onto the other half, making symmetrical modeling much easier.
Half
The smooth mesh is created adjacent to the proxy mesh (based on the Mirror Direction). This allows you to modify the proxy mesh and clearly see the result on the smooth mesh.
Note
You would usually use mirroring for modeling an object, not animating it. Otherwise, the object’s animation would be symmetrical.After you have finished modeling an object with mirroring, use Proxy > Remove Subdiv Proxy Mirror to remove the smooth mesh. Then create a new subdiv proxy (with Mirror Behavior set to None) for animating the object.
Note
Mirroring only works across the world axes. Mirroring an object that has been arbitrarily rotated may produce unexpected results; some geometry may be overlapping.
Mirror Direction
The direction that the selected mesh will be mirrored.
Subdiv Proxy will mirror the proxy mesh at the extent of its bounding box in the Mirror Direction.
Merge Vertex Tolerance
When a vertex on the original mesh and its corresponding mirrored vertex are closer than the Merge Vertex Tolerance, then they will be merged into a single vertex.
Share Transform Node
Controls whether the smooth mesh is transformed when you transform the proxy mesh.
For example, you may prefer to move the proxy mesh away from the smooth mesh in order to adjust the proxy mesh and clearly see the effect on the smooth mesh. In this case, turn off Share Transform Node.
Or you may prefer to keep the proxy mesh and smooth mesh together. In this case, turn on Share Transform Node.
On
If you transform the proxy mesh, the smooth mesh will also be transformed.
Off
If you transform the proxy mesh, the smooth mesh will not be transformed.
Tip
When working with Subdiv Proxy, you can save the low resolution mesh and use it for fast interactive playback provided you have not performed additional modifications to the node that would affect its history.Use Proxy > Subdiv Proxy with Share Transform Node turned off. Bind the proxy mesh to a skeleton, and hide the smooth mesh using the hotkey ` (left open quote beside the 1 key). The low resolution mesh will provide fast interactive playback.To display the smooth mesh (for example, for rendering), press the ` hotkey again. (Or turn off the Proxy Mesh Renderable option so the proxy mesh is not rendered.)
Display Settings
Subdiv Proxy Shader
Controls the appearance of the proxy mesh’s material to best suit the way you like to work.
- Transparent: Assigns a new Lambert material with partial transparency to the proxy mesh. This lets you view the smooth mesh beneath the proxy.
- Remove: Eliminates the connection between the proxy mesh and its material.
- Keep: Maintains the original connection between the proxy mesh and its material. If you choose Keep, you’ll need to move the proxy and smooth mesh side-by-side.
Subdiv Proxy Transparency
Sets the Transparency attribute of the proxy mesh material. This material is created by the Subdiv Proxy operation.
Subdiv Proxy Renderable
Controls whether the proxy mesh is rendered (on) or not (off).
Subdiv Proxy In Layer
When on, Maya adds the proxy mesh to a new layer so you can control the visibility of the proxy mesh. When off, no layer is created. For example, if the object is already in another layer, you might want to turn off this option so that the proxy mesh only belongs to one layer and not two.
Smooth Mesh In Layer
Turns on the ability to add the smooth mesh to a layer in the Layer Editor.
Smooth Layer Display
Sets the default state for the smooth mesh layer. These options are only available when the Smooth Mesh in Layer option is turned on
Normal
The smooth mesh is fully visible and selectable in this display state.
Template
The smooth mesh is visible as a template only and is not selectable as an object.
Reference
The Reference display state restricts you from editing the smooth mesh directly. This is the default setting.