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Layout UV shells

The Layout feature automatically repositions UV shells so they don’t overlap in UV texture space and maximizes the spacing and fit between them. This is useful for ensuring that the UV shells occupy their own separate UV texture space. For example, if you are applying Fur to a surface, the UV texture coordinates on a given shell must not overlap.

In general, you should keep UV shells separated for convenience and clarity. It is not absolutely necessary to keep UV shells separate. For example, you may want the UV shells to overlap so different faces use the same region of a texture.

You can also use the Layout feature to:

By default, when Layout is used with multiple objects, the UVs for each object are placed individually. As a result, they overlap each other within the UV Texture Editor. This saves you the work of having to lay out each UV set individually. When the Layout Multiple Objects option is set to Non-Overlapping, the UVs are laid out as if all of the objects were combined as one.

The Layout feature is also available from within the UV Texture Editor by selecting Polygons > Layout from the UV Texture Editor’s menu bar.

Note
Before using Layout you should already have performed the necessary UV projection mapping or Automatic Mapping. That is, the Layout feature will only arrange existing UV texture coordinates, it will not create them.

To lay out UVs for multiple objects simultaneously

  1. Select the objects or faces whose UVs you want to lay out.
  2. Select Edit UVs > UV Texture Editor to display the UV Texture Editor.
  3. From the Polygons menu set, select Edit UVs > Layout > .

The Polygon Layout Options window appears.

  1. In the Polygon Layout Options window set the following options depending on your required outcomes:
    • Set the Layout Multiple Objects option to Overlapping (default) when you require multiple object’s UVs to overlap within the UV texture space.
    • Set the Layout Multiple Objects option to Non-Overlapping when you require the UVs to be separated. This is useful when you need each UV set to be separate and distinct from each other.
    • Set the Rotate for Best Fit options to allow the UV shells to be rotated in order to maximize the spacing and fit between the UV shells.
    • Set the Shell Stacking option to adjust the spacing between UV shells by specifying how the bounding shape for the UV shells will be described. In general, the UV layout will have more space when the Bounding Box option is set, and less space when the Shape option is set. When the Scale Mode is set to Uniform the shells are scaled to make optimal use of the UV texture space.
  2. Click Apply to perform the layout operation or Layout if you want to perform the operation and close the Polygon Layout Options window.

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