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Improve interactive performance when editing subdivision surfaces
To improve interactive performance when working with subdivision surfaces, follow these tips:
- Edit components in Standard mode rather than Polygon Proxy mode.
- Keep the base mesh (level 0) simple. Add all detail by creating finer levels.
- While modeling, turn off the creation of UVs (No UVs on Subd option on the polyToSubd node) to improve performance.
- If you’re editing a number of control points at once you can control when the surface updates by setting the Dependency Graph Evaluation settings (Window > Settings/Preferences > Performance Settings). You can set the draw refresh to occur as you drag the mouse, when you release the mouse, or when you press an update button that appears. For more information, see Window/Settings/Preferences > Performance Settings.
- Use the Clean Topology operation to remove components that were created but not edited. See Remove unused vertices from a subdivision surface.
- When binding a skeleton to a model, bind to a coarse level, such as level 0 or 1. See Bind subdivision surfaces to skeletons.
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