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Edit Mesh > Merge
Merges selected edges and vertices that are within a numerically specified threshold distance of each other. For example, two selected edges will be merged into one shared edge.
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Edit Mesh > Merge >
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Merge (for edges)
These options are available for Merge when edges are selected.
Merge UVs
Merges the UVs shared by the edges. If turned off, the UVs are not merged and can be manipulated and edited independent of each other. The default setting is on. This option is available only when edges are selected.
Tip
If you have a model that is mapped with different textures on either side of where the edges merge, it is a good idea to turn this option off.
Threshold
Any selected edges further apart than this distance will not be merged. Set this value carefully. If it’s too small, no edges will merge. If it’s too large, the operation may merge unwanted selected edges. The default is 0.01.
Threshold distance
World space
Specifies that the Threshold value is the distance between edges in world space. This is the default.
Local space
Specifies that the Threshold value is the distance between edges in local space.
Merge (for vertices)
These options are available for Merge when vertices are selected.
Threshold
Any selected vertices further apart than this distance will not be merged. Set this value carefully. If it’s too small, no vertices will merge. If it’s too large, the operation may merge unwanted selected vertices. The default is 0.01.
Always merge for two vertices
When two vertices are selected, the Merge feature will merge them regardless of the Threshold value. This option is available only when vertices are selected.