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Edit Mesh > Duplicate Face
Creates a new separate copy of any selected faces. The duplicated faces become part of the original mesh which otherwise remains unaffected.
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Edit Mesh > Duplicate Face >
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Separate duplicated faces
Separates faces automatically after they are duplicated. This is the default. If this option is turned off, you’re in component selection mode with all the duplicated faces selected.
Offset
Enter a value to offset the edges of the extruded, extracted, or duplicated faces.
This option can be used to produce a bevel effect for extrusions, cut-outs around faces using Extract, and to uniformly scale duplicated faces.
polyChipOff node
Additional modifications can be made to a duplicated face by editing the following attributes on the polyChipOff node using the Attribute Editor or Channel Box.
Translate
This value moves the extrusion or duplicated face locally along the X, Y, or Z axis. Positive or negative values indicate how far the extruded or duplicated faces are moved locally.
Rotate
This value sets the angle at which you want to rotate the extruded or duplicated faces locally around the X, Y, or Z-axis.
Scale
This value scales the extrusion or duplicated faces locally along the X, Y, or Z-axis.
Direction
Enter a value to set the location of the X, Y, or Z-point in the local axis. Notice how the manipulator handles change accordingly when you change the Y direction value to 4.0.
Global Values
Translate
This value moves the extruded or duplicated faces along the X, Y, or Z-axis.
Rotate
This value sets the angle by which you want to rotate the extruded or duplicated faces around the X, Y, or Z-axis.
Scale
Enter a value to scale the extrusion or duplicated faces along the X, Y, or Z-axis.
Other Values
Random
Enter a value to duplicate faces in random directions, with a value of 0 to 1. Lower values are closer to the specified direction. Higher values are more randomized.
In the following example, faces were extruded with random values of 0, 0.5, and 1.
Duplicate
Turn this attribute on to extract the faces instead of duplicating them.
World space
Turn on the World Space setting to use the world space coordinate system when you change values randomly.
Keep faces together
When this attribute is off, Maya duplicates each face separately. When this option is on, Maya duplicates the faces as a whole.