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Clean up, simplify, or validate meshes
The Cleanup feature lets you remove unwanted geometry from a polygon mesh (for example, zero area faces or zero length edges). You can also tessellate faces that may be valid within Maya, but not in a game console, such as concave faces, or faces with holes.
To clean up polygon meshes
- Select the polygon mesh you want to clean up.
- Select Mesh > Cleanup.
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