> Subdivision Surfaces
> Lesson 1: Modeling a subdivision surface
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Introduction
In this lesson you learn some of the basic tools for working with subdivision surfaces as you model a human character's hand.
In this lesson, you learn how to:
- Convert a polygon surface to a subdivision surface.
- Work with subdivision surfaces in Polygon Proxy Mode.
- Split subdivision faces to create areas for more detail in a model.
- Extrude the split faces to create fingers on the hand.
- Work with subdivision surfaces in Standard Mode.
- Change the Display Level when working in Standard Mode.
- Add more detail to subdivision surface models using Refine Selected Components.
- Create a crease along a vertex edge.