> Subdivision Surfaces
> Lesson 1: Modeling a subdivision surface
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Beyond the lesson
In this lesson, you were introduced to some basic techniques related to subdivision surface modeling:
- Modeling with subdivision surfaces is an easy way to create intricate, smooth objects such as human hands and faces. The ability to create extrusions, subtle surface alterations, and sharp edges means there are innumerable types of objects you can model.
- Many of the techniques used in modeling polygonal surfaces are applicable to subdivision surfaces.
There are many other features related to subdivision surfaces not covered in this lesson. These include the ability to:
- Convert a NURBS surface to subdivision surface.
- Convert a subdivision surface to a polygonal or NURBS surface.
- Create subdivision surface primitive shapes from the Create > Subdiv Primitives menu: Sphere, Cube, Cylinder, Cone, Plane, and Torus. With these shapes, you can quickly start your subdivision surface model without converting from polygons or NURBS surfaces.
- Attach two subdivision surfaces to form a single surface, for instance, to merge a hand and an arm.
- Create a mirrored copy of a subdivision surface.
- You can sculpt subdivision surfaces using the Sculpt Geometry Tool.
If you want to learn more about a particular tool or feature that has been presented in this lesson, refer to the Maya Help.