> Polygon Texturing
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Introduction
Texture maps let you modify the appearance of your 3D models and scenes in Maya. Texture maps are images you apply and accurately position onto your surfaces using a process called texture mapping. When an image is texture mapped onto a surface, it alters the appearance of the surface in some unique way. Texture maps let you create many interesting visual effects:
- You can apply labels and logos to your surfaces using texture maps.
- You can apply surface relief details and features to a surface instead of having to model the details on the surface directly.
- You can use illustrations as texture maps to create interesting backdrops in your scenes.
Most shading attributes for a surface material can be altered by a texture map. (For example, color, specular, transparency, and reflectivity are examples of attributes that can be modified by a texture map.
Texture mapping is a key component in the 3D production workflow. Many production environments employ texture artists whose only role is to create and apply the texture maps to 3D models.