> Painting
> Lesson 3: Painting textures on surfaces
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Open the scene for the lesson
You will paint a dinosaur model we prepared for this lesson.
- Do the steps outlined in Preparing for the lessons.
- Open the scene named
3DPaint.mb.You can open the scene named
3DPaint.mbfrom the Maya DVD or from the drive where you copied the Getting Started with Maya data files
The scene contains a model named Dino. Although Dino is a polygonal model, the 3D Paint Tool works on all surface types: polygonal, NURBS, and subdivision surfaces.
To prepare the model for your use in this lesson, we assigned Dino a Blinn material named DinoSkin. You can paint a surface only if it has a material assigned to it. We also gave the Blinn material a green color. A color is optional, but it provides a base color for the texture you will paint.
Finally, we made other preparations to Dino so you can use the 3D Paint Tool successfully. You’ll learn about the preparations in Preparing UVs for painting.
- Save the scene in your default scenes directory (File > Save Scene As).
This lesson works best when you start with a saved scene. When you use the 3D Paint Tool, Maya automatically creates a directory to store the file texture that will be created from your painting. By saving the scene, you ensure that Maya can locate the directory and file texture that it creates automatically.
- Select Display > UI Elements > Tool Settings. This displays a Tool Settings panel where the Channel Box is normally located. You will be working with this panel throughout the lesson.