> NURBS Modeling
> Lesson 3: Lofting curves to create a surface
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Modifying a primitive object
To create a simple cap for the salt shaker, you’ll create a sphere, alter its shape, and position it above the body.
To create and modify a sphere for the salt shaker’s cap
- Select Create > NURBS Primitives > Sphere >
. In the options window, select Edit > Reset Settings, and click the Create button. Maya puts the sphere at the origin, its display currently obstructed by the salt shaker body.
- Name the sphere
Cap.- Move the cap to the top of the body
.
- Scale the cap size so that its diameter fits snugly at the top of the body.
- Adjust the cap’s position as desired.
- In a side view, make sure that the cap is displayed as a wireframe.
- Right-click on the Cap and choose Control Vertex from the marking menu.
- Select the top row of CVs and drag them down until the top of the cap is flattened:
Check that the bottom half of the cap isn’t poking through the visible surface of the body. You can scale the bottom CVs inward to avoid this problem.