> NURBS Modeling
> Lesson 2: Sculpting a NURBS surface
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Sculpting eye sockets
Eye sockets provide an inset and backdrop for eyes.
To sculpt eye sockets for the character
- Select the Push operation.
- Leave other settings the same as for the nose.
- To make a pair of identical eye sockets, display the Stroke settings in the Tool Settings window and turn on Reflection.
- Set the Reflection Axis to X and then position the sculpt icon on Egghead.
A pair of identical Push icons appears on Egghead.
- Adjust the positioning as desired for the eye sockets. Click the mouse many times in the desired location.
In your future work, keep in mind that on some surfaces, the position of the mirrored stroke icons might appear vertically or diagonally opposite one another rather than horizontally. There’s a simple technique for adjusting the positioning. With Reflection and U Dir turned on, try various slider positions for U Dir. If the positioning isn’t correct, turn on V Dir and try various slider positions for V Dir. Make subtle adjustments by moving the brush icon.