> Maya Basics
> Lesson 2: Creating, manipulating, and viewing objects
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Primitive objects
Maya provides many types of primitive types and shapes such cubes, spheres, cylinders, and planes.
Primitive objects can be used as a starting point for a wide variety of shapes and forms. The most common workflow when using primitive objects is:
- Set the construction options for the primitive when you initially create it so that it appears in the Maya scene roughly in the size and shape that you require.
- Move, scale, and rotate the primitive object into its final position either by direct manipulation (the move, scale, and rotate tools), or by entering numeric values through an editor.
- Duplicate the primitive objects to create multiple copies of the original or create different variations from your original primitive object.
In this section, you construct the base for the temple using a polygonal cylinder primitive. The octagonal shape is created by modifying the creation options for the cylinder tool before you create the object. If you did not modify the cylinder options you would create a round cylinder.
To create a polygonal cylinder for the base
- Select the Polygons menu set.
- From the main menu, select Create > Polygon Primitives > Cylinder >
.
An option window appears.
- In the Polygon Cylinder Options window, select Edit > Reset settings and then set the following options:
- Radius: 10
- Height: 1
- Axis divisions: 8
- Height divisioins: 1
- Cap divisions: 1
- Axis: Y
- In the Polygon Cylinder Options window, click Create.
Maya creates a cylinder primitive object that is octagonal in shape and positioned at the center of the Maya workspace. This cylinder is 20 units wide by one unit high, and has eight faceted sides.