> Fur
> Lesson 1: Assigning a fur description
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Renaming surfaces on a model
After duplicating the surfaces you need to rename the duplicated surfaces so you can easily identify and select them by name when required.
The surfaces you duplicated were originally named using the naming convention leftArm, leftArmpaw, leftLeg, and leftLegpaw. When you duplicate objects, Maya assigns names to the new objects automatically. Change the names of the duplicated surfaces to match the naming convention used for the model.
To rename objects
- For each of the surfaces listed in the following table, do the following:
- Click the object in the scene view.
- In the Channel Box, click the object name to select it. You can display the Channel Box by clicking Show/Hide Channel Box/Layer Editor button on the Status Line.
- Type the corresponding new name from the table and press
.
Old name New nameleftArm1
rightArm
leftArmpaw1
rightArmpaw
leftLeg1
rightLeg
leftLegpaw1
rightLegpaw
leftBody1
rightBody