> Fluid Effects
> Lesson 2: Creating a non-dynamic 3D fluid effect
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Beyond the lesson
This lesson showed you a basic technique for creating non-dynamic fluids. While creating the effect, you learned how to:
- Create a 3D fluid container of a specific resolution and size.
- Add predefined gradient contents to the container to create a non-dynamic fluid.
- Texture the contents of the fluid using the built-in fluid texturing capabilities of the fluidShape. (You can also texture dynamic fluids using the same techniques.)
To make the texture move, you would keyframe the Texture Time attribute in the Textures section of the Attribute Editor. For details on keyframing attributes, see the Maya Help.
You modified several texture attributes in this lesson, but there are many more attributes for customizing textures. Also, note that the non-dynamic effects you can create using texturing are not limited to clouds. Here are some examples:
To learn more about how to use texturing and other fluid attributes, study the Fluid Effects examples that are included with Maya (Fluid Effects > Get Fluid Example) and look at the Notes section at the bottom of the Attribute Editor for example fluids. It includes information about the selected effect, pointing out the key aspects of its construction. In addition to these examples, a growing collection of examples are available from the Autodesk community web site. Visit this site regularly for new examples. For further information on Fluid Effects, see the Maya Help.