> Fluid Effects
> Lesson 2: Creating a non-dynamic 3D fluid effect
![]()
Adding self shadowing to texture density
Give the clouds some depth by adding self shadowing. Self shadowing causes the fluid to cast shadows on itself using a single internal directional light at -1, -1, -1.
To add self shadowing to the texture density
- In the Attribute Editor, under the fluidShape1 tab, open the Lighting section.
- Turn on Self Shadow.
The clouds now have some darker areas on them, giving them some depth.
- In the Display section, change Boundary Draw to None to hide the container. This gives you a better idea of how the fluid will look before you render it.