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> Character Setup

>  Lesson 2:  Smooth skinning

Open the scene for the lesson

In this lesson, you work with a scene we created for your use. The scene contains a human character and skeleton. Each leg and arm of the skeleton has an IK handle that lets you pose the limbs conveniently. If you completed the prior lesson, the character, skeleton, and IK handles will be familiar.

  1. Make sure you’ve done the steps in Preparing for the lessons.

You can open the scene named SmoothSkin.mb from the Maya DVD or from the drive where you copied the Getting Started with Maya data files.

The character in the scene, Jackie, is displayed with transparency so you can see the skeleton beneath the surface.

  1. Select Window > Settings/Preferences > Preferences. In the Preferences window, click the Kinematics Category. Enter 0.4 for the Joint Size, then click the Save button.

This displays the joints smaller. At the default size, 1.0, the large size of the joints obstructs the view of the skin.

 

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