Folders 
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scripts  
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File 
What is the 3D Paint Tool? 
.ma file format  
.mb file format 
.mel file format 
?: operator 
2D motion blur 
3D coordinates 
3D motion blur 
3D paint tool 
3D Paint Tool 
3D Paint Tool 
3D Paint Tool limitations 
3D_Paint_Toolaie.html 
A simple window 
About file referencing 
About particle expressions 
About proxy references 
About proxy tags 
About the Reference Editor 
abs 
absolute mode 
Accessing global variables 
acos 
acosd 
Activating the software from a serial number 
active lines 
active view 
Add a marking menu to the hotbox 
Add a new panel to the list of available panels 
Add a tool, action, or MEL script to a shelf 
Add dynamic attributes 
Add spring behavior to strokes with tubes 
Adding comments 
Additional Linux notes 
Additional resources 
Additional setup for networked licenses 
Advanced.html 
Advanced_animation_expressions_topics.html 
Advanced_customization.html 
Advanced_programming_topics.html 
AIFF file format 
aim constraint 
aim vector  
air field 
algorithm 
aliasing 
Align objects 
Align_and_snap.html 
alpha channel 
ambient light 
angle 
angle of view 
angular unit 
angular velocity 
anim curve 
anim file 
Animate a plant growing up a column 
Animate a starfield 
Animate rain effects 
Animate textures on strokes 
Animate the stroke path 
Animate tube growth, gaps, twist, and textures 
Animating_strokes.html 
animation 
Animation (Display) preferences 
Animation (Settings) preferences 
animation control 
Animation expressions 
Animation playblast limitations 
Animation.html 
Animation_dynamics_and_rendering.html 
Animation_expressions.html 
Annotate or document objects 
Annotate_and_measure.html 
anti-aliasing 
aperture 
API 
API and Devkit limitations 
API_and_Devkit.html 
Application preferences 
area light 
area value 
Array arguments are passed by reference 
Array_functions.html 
Arrays 
Arrays_vectors_and_matrices.html 
articulation 
Artisan 
Artisan limitations 
Artisan Tool Settings editor 
Artisan tools 
Artisan_3D_Paint_and_Paint_Effects.html 
Artisan_Menus.html 
Artisan_overview.html 
Artisan_Windows_and_Editors.html 
ASCII file  
ASHLI 
asin 
asind 
aspect ratio 
Assign a marking menu to a hotkey 
Assign a MEL script to a hotkey 
Assign a predefined command to a hotkey 
Assign to a custom attribute 
Assign to a particle array attribute of different length 
Assign to a vector array attribute component 
Assign to a vector variable 
Assign to vectors and vector arrays 
Assigning values to variables and attributes 
atan 
atan2 
atan2d 
atand 
atmosphere 
Attach brushes to curves 
Attaching commands to UI elements 
attenuation 
attractor 
attribute 
Attribute Editor 
Attribute Editor  
attribute map 
Attribute names 
Attribute Spread Sheet 
Attribute Spread Sheet 
Attributes overview 
Attributes.html 
Autodesk Maya 8.5 release notes 
Autodesk Maya Error Report 
automatic mapping 
Automatic type conversion 
Automatically paint multiple strokes on a surface 
axis 
azimuth 
back shadow 
backdrop 
backface culling (backculling) 
background 
Background.html 
bake 
bake-set 
ball joint 
barrier constraint 
Basic_interface.html 
Basics 
Basics_Menus.html 
Basics_Nodes.html 
Basics_Tools.html 
Basics_Windows_and_Editors.html 
batch bake 
batch render 
Before you begin: checklist 
Before you begin: checklist 
Before you begin: checklist 
bend deformer 
beveling 
Bezier curve 
Bezier patch 
bias 
bin 
binary file 
bind pose 
binding skin 
birail 
blacking 
blend  
Blend preset brush settings 
blend shape 
blind data 
Blinn material 
blobby surface 
Blocks 
blur 
bone 
bone lattice flexor 
bone sculpt flexor 
Bonus Tools 
bookmark 
Boolean operation 
Boolean values 
border edge 
border line 
BOT 
bounciness 
bounding box 
break 
Break connections between attributes 
breakdown 
broadcast quality 
Brownian texture 
brush 
brush stamp 
B-spline patch 
Bullet-proof scripting 
bump map 
bumpiness 
cache file 
Calling MEL from AppleScript and vice-versa 
Calling procedures 
camera 
Camera node 
Cameras preferences 
Can I specify a dynamic matrix? 
canvas 
ceil 
Center the view on selected or all objects 
CgFX Viewer 
chamfer 
Change an object’s wireframe color 
Change attribute values in the Attribute Editor or Channel Box 
Change one type of selection to another 
Change the brush outline color 
Change the Brush Type 
Change the display of shelves 
Change the length (scale) of normals in the display 
Change the look and smoothness of the selected objects 
Change the name of one or more objects 
Change the order of nodes 
Change the panel layout 
Change the panel lighting 
Change the pivot point 
Change the visual layout of nodes in the Hypergraph 
Change user interface colors 
Change_and_resize_panels.html 
Change_history.html 
Change_the_display_of_nodes_and_attributes.html 
Change_the_display_of_objects.html 
Changing the user script locations with MEL 
channel 
Channel Box 
Channel Box 
Channel Control 
character 
character mapper 
character partition 
character set  
character setup 
Character_setup.html 
Checking where a procedure comes from 
child object 
child scene 
chroma keying 
clamp 
clear 
Clear the canvas 
clip 
clipping plane 
cloth 
cloth solver 
cloud 
clumping 
cluster deformer 
CMYK 
Collections 
color bar 
Color Chooser 
color curve 
color map 
color set 
combing 
Command line 
Command syntax 
Commands to pick curve on surface 
Comments 
common edge 
common end point 
Common error messages 
Common expression errors 
Common problems 
component 
Component Editor 
Component Editor 
component mode 
component video 
composite video 
compositing  
compound attribute 
comprehensive solver 
concave polygon 
Confirming Maya startup 
Connect attributes with an expression 
Connect input and output attributes 
Connection Editor 
constrained object 
constraint 
construction history 
Construction history 
construction plane 
Construction planes 
Contacting Support Services  
continue 
contour rendering 
control curve 
control point 
Control the display of attributes in the Channel Box 
control vertex (CV) 
Control what camera is shown in a view 
Control which objects or attribute types appear in an editor 
Controlling_the_flow_of_a_script.html 
Controls 
Conversion_functions.html 
Convert Paint Effects to curves 
Convert Paint Effects to NURBS 
Convert Paint Effects to polygons 
coordinate system 
Copies vs. instances 
cos 
cosd 
CPV rendering 
crease line 
Create > Adobe Illustrator Object 
Create > Annotation 
Create > Arc Tools > Three Point Circular Arc, Two Point Circular Arc 
Create > Construction Plane 
Create > CV Curve Tool 
Create > Empty Group 
Create > EP Curve Tool 
Create > Locator 
Create > Measure Tools > Distance Tool, Parameter Tool, Arc Length Tool 
Create > NURBS Primitives 
Create > Pencil Curve Tool 
Create > Polygon Primitives 
Create > Sets > Quick Select Set 
Create > Sets > Set, Partition 
Create > Text 
Create a custom heads-up display readout 
Create a custom panel layout 
Create a Paint Effects modifier 
Create a window from the contents of a panel (tear off) 
Create Adobe Illustrator Object limitations 
Create an Artisan tool shelf 
Create and edit sets 
Create animated textures 
Create geometric primitives 
Create new brush presets 
Create new images 
Create or edit a marking menu 
Create or edit a script node 
Create seamless repeating textures 
Create text 
Create textures from painted 3D objects 
Create, edit, or delete custom attributes 
Create, open, or save a scene file 
Create, rename, rearrange, or delete a shelf 
Create.html 
Create_and_edit_models.html 
Creating animation expressions 
Creating_interfaces.html 
creation expression 
Creation expression execution 
cross 
culling 
current character set 
Current limitations 
curvature modulation 
curve attractor 
Curve_functions.html 
curve-on-surface 
Custom menu sets 
Customize the hotbox 
Customize_hotkeys.html 
Customize_how_Maya_works.html 
Customize_marking_menus_and_the_hotbox.html 
Customize_menu_sets.html 
Customize_shelves.html 
Customize_the_look_and_feel_of_the_interface.html 
Cut, Copy, and Paste 
CV 
cylindrical projection 
DAG 
DAG object 
damping 
Data type conversions 
Data types of attributes 
Debugging_optimizing_and_troubleshooting.html 
decoder 
Define template brush settings 
Defining procedures 
deformable object 
deformation 
deformation chain  
deformation order 
deformer 
deformer set 
Deformers.html 
deg_to_rad 
Delete 
Delete an animation expression 
Delete strokes 
Deleting UI elements 
Delimiters and white space 
Dependency graph 
dependency graph (DG) 
depth channel 
depth constraint 
depth map 
depth of field  
Differences between expression and MEL syntax 
diffuse 
digital disk recorder 
DirectConnect 
directional light 
directional point emitter 
Directly modify the settings files 
Disconnect an attribute 
displacement map 
displacement material 
displacement to polygons 
Display 
Display > Animation  
Display > Grid 
Display > Heads Up Display 
Display > Hide, Show 
Display > NURBS 
Display > Object Display 
Display > Paint Effects Mesh Display 
Display > Polygons 
Display > Rendering 
Display > Stroke Display Quality 
Display > Subdiv Surfaces  
Display > Transform Display 
Display > UI Elements 
Display > Wireframe Color 
Display attribute and variable contents 
Display Layer editor 
Display preferences 
Display RGB, luminance, or alpha channels 
Display the Paint Effects canvas 
Display.html 
Displayn.html 
distance constraint 
dnoise 
do...while 
Documentation.html 
dolly 
dongle 
dope sheet 
dot 
double transformation effect 
dress-up pose 
driven key 
dropoff 
dropouts 
Duplicate 
DWG 
DXF 
dynamic attribute 
dynamics 
Dynamics limitations 
Dynamics preferences 
Dynamics Time Playback 
Dynamics.html 
Each attribute can only have one driver 
EBU time code 
edge 
edge loop 
edge ring 
Edit > Copy 
Edit > Cut 
Edit > Delete 
Edit > Delete All by Type 
Edit > Delete by Type > Channels, Static Channels, Non-particle Expressions 
Edit > Delete by Type > History 
Edit > Deselect 
Edit > Duplicate 
Edit > Duplicate Special 
Edit > Duplicate with Transform 
Edit > Group 
Edit > Invert Selection 
Edit > Lasso Select 
Edit > Level of Detail 
Edit > Paint Selection 
Edit > Parent 
Edit > Paste 
Edit > Quick Select Sets 
Edit > Recent Commands 
Edit > Select 
Edit > Select All 
Edit > Select All by Type 
Edit > Select Hierarchy 
Edit > Undo, Redo, Repeat 
Edit > Ungroup 
Edit > Unparent 
Edit all objects on a layer at once 
Edit an animation expression with a text editor 
Edit completed commands (construction history) 
Edit component numeric values directly 
edit point 
Edit reference paths in the Reference Editor 
Edit text in an animation expression 
Edit the contents of a shelf 
Edit the MEL script associated with a shelf item 
Edit.html 
Edit_objects.html 
effector 
effects 
elevation 
ELF 
ELF commands 
emitter 
encoder 
end effector 
end joint  
envelope 
environment fog 
environment map 
environment variable 
equalizer map 
Erase paint from the canvas 
Error message format 
ethernet address 
Euler angle 
Euler rotation 
eval 
Examining a licensing log file 
Example_scripts.html 
Executing MEL commands in an expression 
Executing MEL commands in an expression can have unintended side effects 
Executing system commands 
exp 
Explicit and implicit typing 
Exponential_functions.html 
Export objects as a referenced file 
Export objects to a new file 
expression 
Expression editor 
Expressions, operators and statements 
extrude 
face 
falloff 
FAQ.html 
FBIK (full-body IK) 
FBIK effector 
FBIK solver 
FBX 
Fcheck 
FFD (free-form deformation) 
field 
field rendering 
File > Create Reference 
File > Exit 
File > Export All, Export Selection 
File > Import 
File > New Scene 
File > Open Scene 
File > Optimize Scene Size 
File > Project > Edit Current 
File > Project > New 
File > Project > Set 
File > Recent Files 
File > Recent Projects 
File > Reference Editor 
File > Save Preferences 
File > Save Scene 
File > Save Scene As 
File > View Image 
File > View Sequence 
File formats limitations 
File reference and node structure 
file referencing 
File Referencing 
File referencing limitations 
File referencing tips 
File referencing workflows 
file texture 
File.html 
File_formats.html 
File_management.html 
File_referencingaan.html 
Files/Projects preferences 
fill shader 
fillet blend 
final gather 
Find an animation expression you created previously 
Finding licensing problems with diagnostic tools  
Finding Unshaded Objects 
FK (forward kinematics) 
FK posing  
flag 
flare deformer 
flat shading 
flexor 
Flip objects 
Flip Tube Direction 
floating license 
Flood paint 
Flood surfaces 
Flood surfaces 
Flood the surface 
floor 
floor contact 
fluid effects 
Fluid Effects limitations 
focal length 
follicle 
for 
for-in 
fractal 
frame 
frame range 
framebuffer 
free-form geometry 
Fresnel reflection 
frustum 
Full body IK limitations 
fur 
fur description 
fur feedback  
fur file 
fur normal 
fur render settings 
fur shading effects  
gamma 
gamma correction 
garment 
gauss 
General 
General animation limitations 
General attributes 
General character setup limitations 
General deformer limitations 
General Fur limitations 
General Maya limitations & workarounds 
General nCloth limitations 
General polygon and games limitations 
General rendering limitations 
General scene limitations 
General UI limitations  
General_commands.html 
geometry  
geometry cache 
geometry constraint 
Get and change the size of an array 
Get help 
Get help on a MEL command 
Get the most out of Maya 
Getting and setting attributes 
Getting and setting multi-value attributes 
ghosting 
gimbal lock 
Global and local variables 
global space 
Glossary 
Glossarybua.html 
glow object 
gnomon 
goal 
Good MEL style 
Graph Editor 
Graph Editor limitations 
Graphics requirements for Maya 
grid  
Group objects together 
grouping 
Groups 
Grow, shrink, or change the selected region of CVs or polygon components 
hair 
hair curve 
Hair limitations 
halo 
handle 
handle vector 
handle wire 
Handling errors with catch and catchQuiet 
hardware ID 
hardware render 
Hardware rendering limitations 
Hardware shading limitations 
HDTV  
helix 
Help preferences 
hermite 
hidden attribute 
hidden-line 
Hide and show strokes and curves 
hierarchy 
highlight 
high-quality interactive shading 
hinge joint  
hinge rigid body constraint  
hotbox 
Hotbox Controls > Hotbox Style 
Hotbox.html 
hotkey 
Hotkey editor 
Hotkeys.html 
How Artisan brush tools work 
How can I change an integer to a string? 
How can I change the order of extra attributes in the Channel Box? 
How can I count polygons? 
How can I create a closestPointOnSurface node? 
How can I export selected data to an already opened file? 
How can I find out what variables have been declared? 
How can I get an object’s pivot point in world space? 
How can I get the name of a (selected) shape node? 
How can I get the names of selected objects? 
How can I make a list of what objects are connected to what shading groups? 
How can I render from within a script? 
How can I select a set of particles? 
How can I stop a MEL script that is running? 
How do I execute a statement created at runtime? 
How do I export sets from a Maya file? 
How do I get and set specific UV values on a polygon? 
How do I get or set the position along the timeline using MEL? 
How do I kill individual particles? 
How do I list all global variables? 
How do I set the batch render directory in MEL? 
How Maya keeps track of edits to file references 
How often an expression executes 
How the 3D Paint Tool works 
How the Paint Effects Tool works 
How to randomize keyframes? 
HSL 
HSV  
hsv_to_rgb 
hull 
HumanIK 
Hypergraph 
Hypergraph limitations 
Hypergraph overview 
Hypergraph tips 
Hypergraphe.html 
Hypershade 
hypot 
If the licensing is not successful 
if...else if...else 
IFF 
IGES 
IGES import and export 
IK (inverse kinematics) 
IK chain  
IK handle 
IK posing  
IK solver 
IK spline curve 
IK system 
image plane 
image viewer 
image-based lighting (IBL) 
IMF 
Import files 
Important differences between MEL and Python 
Improve performance, quality, or interactivity 
impulse 
industrial quality 
influence object 
Initialization is different from assignment 
Inline numeric calculation in multiple cells  
in-point 
input connection 
input node 
Install the Maya Web browser plug-in 
Installation and Licensing 
Installation directory (Linux) 
Installation directory (Windows) 
Installing a license 
Installing license server software 
Installing Maya (Linux) 
Installing Maya (Mac OS X) 
Installing Maya (Windows) 
Installing Maya 8.5 alongside previous versions 
Installing Maya 8.5 alongside previous versions of Maya 
Installing the Maya Shader Library 
Installing_license_server_software.html 
Installing_Maya_for_Linux.html 
Installing_Maya_for_Mac_OS_X.html 
Installing_Maya_for_Windows.html 
Installing_mental_ray_for_Maya_satellite.html 
Installing_the_Shader_Library.html 
instance 
Integer and floating point numbers 
Interface preferences 
Interface_overview.html 
intersection line 
Introduction to array functions 
Introduction to conversion functions 
Introduction to curve functions 
Introduction to exponential functions 
Introduction to general commands 
Introduction to limit functions 
Introduction to random number functions 
Introduction to trigonometric functions 
Introduction to vector functions 
Introduction.html 
Introduction_to_release_notes.html 
invisible node 
invisible object 
IO_and_interaction.html 
IPR 
isoparm 
Issues at startup  
jaggies 
Japanese Maya Overview 
Japanese user interface 
jiggle deformer 
joint 
joint chain 
joint chain plane 
joint chain plane indicator  
joint cluster flexor 
joint lattice flexor 
joint sculpt flexor 
Keep a collection of sets from having overlapping membership 
key 
Keyframe brush and stroke attributes 
kinematics 
Kinematics preferences 
Lasso Tool 
lattice deformer 
Layer Editor 
Layer painted textures 
layer set 
Layers 
Layouts 
Learning from Maya’s own script files 
lens flare  
Level of Detail group node 
license file 
Licensing of satellite rendering 
Licensing_Maya.html 
light fog (illuminated fog) 
light source 
Lighting menu  
Lighting.html 
Limit_functions.html 
Limitations when rendering Fur in mental ray for Maya  
Limitations when rendering Fur in the Maya Software renderer 
Limiting the use of Maya Unlimited product licenses 
Limits 
linear unit 
lineModifier node 
linstep 
List of particle attributes 
List, copy, or remove reference edits 
LMB 
Load or unload Maya plug-ins 
Load the default shelves 
Local array collection 
local axes 
local space 
locator 
Lock a manipulator to the current selection 
Lock the value of an attribute 
Locking a file reference 
loft 
log 
log10 
Loop brush animations 
luminance  
macro 
mag 
Main window 
Make a shelf button for a script 
Make an attribute paintable 
Make an object unselectable (template) 
Make tubes react to forces 
Manage custom menu sets 
Managing complex scenes 
Managing your files 
Manipulating files 
manipulator 
Manipulators preferences 
Map attributes 
Map attributes 
Map file textures to color and opacity 
marking menu 
Marking menus 
Marking Menus editor 
mask channel 
match moving 
material 
Matrices 
matrix 
matte 
matte channel 
max 
Maya 
Maya commands limitations 
Maya for Linux limitations 
Maya for Mac OS X limitations 
Maya for Windows limitations 
Maya Help limitations 
Maya Help overview 
Maya Nucleus 
Maya on 64-bit systems 
Maya on 64-bit systems 
Maya on Intel Mac OS X 
Maya Paint Effects 
Maya Plug-ins 
Maya Software rendering limitations 
Maya Terminal window provided with Maya 
Maya Web browser plug-in 
Maya_commands.html 
Maya_Fluid_Effects.html 
Maya_Fur.html 
Maya_Hair.html 
Maya_Help.html 
Maya_Live.html 
Maya_nCloth.html 
Maya_Paint_Effectsabl.html 
Maya_Toon.html 
Mayas_Interface.html 
Mayas_interfacec.html 
MayaToAlias and StudioImport limitations 
Measure the distance between two points 
MEL 
MEL and Expressions 
MEL for programmers 
MEL Overview 
MEL script nodes 
MEL_debugging_features.html 
MEL_Windows_and_Editors.html 
mental ray 
mental ray for Maya rendering limitations 
Menu Sets 
Menus 
Menus and menu sets 
mesh 
mesh brush 
min 
Miscellaneous translators 
Miscellaneous_and_translators.html 
MMB 
Modal dialogs 
model  
Modeling preferences 
Modeling.html 
Modify > Add Attribute 
Modify > Center Pivot 
Modify > Convert > NURBS to Polygons 
Modify > Convert > NURBS to Subdiv, Polygons to Subdiv 
Modify > Convert > Paint Effects to Curves 
Modify > Convert > Paint Effects to NURBS 
Modify > Convert > Paint Effects to Polygons 
Modify > Convert > Subdiv to NURBS 
Modify > Convert > Subdiv to Polygons 
Modify > Convert > Texture to Geometry 
Modify > Delete Attribute 
Modify > Edit Attribute 
Modify > Evaluate Nodes 
Modify > Make Live 
Modify > Paint Attributes Tool 
Modify > Paint Scripts Tool 
Modify > Prefix Hierarchy Names 
Modify > Reset Transformations, Freeze Transformations 
Modify > Search and Replace Names 
Modify > Snap Align Objects > Align Objects 
Modify > Snap Align Objects > Align Tool 
Modify > Snap Align Objects > Point to Point, 2 Points to 2 Points, 3 Points to 3 Points 
Modify > Snap Align Objects > Snap Together Tool 
Modify > Transformation Tools > Default Object Manipulator 
Modify > Transformation Tools > Move Normal Tool 
Modify > Transformation Tools > Move Tool, Rotate Tool, Scale Tool, Show Manipulator Tool 
Modify > Transformation Tools > Proportional Modification Tool 
Modify > Transformation Tools > Soft Modification Tool 
Modify > Transformation Tools > Universal Manipulator 
Modify brush settings for existing strokes 
Modify existing strokes 
Modify stroke display quality 
Modify textures applied to surfaces 
Modify tube behavior using control curves 
Modify.html 
Modifying a file reference 
Modifym.html 
Modifyu.html 
Modules preferences 
motion blur 
motion capture 
motion history dependence 
motion path 
motion warping 
MotionBuilder 
Move Tool 
Move, rotate or scale components proportionally 
Move, rotate, or scale components with reflection 
Move, rotate, or scale objects and components 
Move_and_rotate_the_camera.html 
MultiPoint 
MultiStreak 
muting 
nail rigid body constraint  
namespace 
Naming 
Naming variables 
nCloth 
neutral pose 
Newton field 
nickeling 
node 
Node behavior 
Node types 
node-locked license 
Nodes and attributes 
Nodes_and_attributes.html 
noise 
nonlinear deformer 
nonmanifold topology 
non-planar polygon 
normal 
normal constraint 
normalization  
NTSC 
numeric render type 
NURBS 
NURBS modeling limitations 
NURBS preferences 
NURBS_modeling.html 
Obj limitations 
object 
object space 
Objects and components 
occlusion culling 
ocean 
offset 
offset mesh 
Online Product Activation (OPA) 
opacity 
Open multiple Attribute Editors 
Open recently saved files 
OpenFlight limitations 
Operator precedence 
optical FX node 
Optimize expressions 
Optimize scene size 
Optimize scripts 
Optimizing Paint Effects Mesh quality 
Optimizing_script_and_expression_speed.html 
Organize files into projects 
Organize nodes into logical groupings 
Organize objects on display layers 
Organize_objects.html 
Organizing objects 
orient constraint 
origin axis 
orthographic projection 
Outliner 
Outliner 
out-point 
output connection  
output node 
outside points transform 
oversampling 
Overview of installing Maya for Linux 
Overview of installing Maya for Mac OS X 
Overview of installing Maya for Windows 
Overview of MEL script painting 
Overview of mental ray (satellite) 
Overview_of_installation_and_licensing.html 
Paint attributes 
Paint attributes not seen in hardware texturing 
Paint attributes not shown in the Texture list 
Paint Effects 
Paint Effects > Apply Settings to Last Stroke 
Paint Effects > Apply Settings to Selected Strokes 
Paint Effects > Auto Paint > Paint Grid  
Paint Effects > Auto Paint > Paint Random 
Paint Effects > Brush Animation > Bake Spring Animation 
Paint Effects > Brush Animation > Loop Brush Animation 
Paint Effects > Brush Animation > Make Brush Spring 
Paint Effects > Create Modifier 
Paint Effects > Curve Utilities > Attach Brush to Curves 
Paint Effects > Curve Utilities > Make Pressure Curve 
Paint Effects > Curve Utilities > Set Stroke Control Curves 
Paint Effects > Curve Utilities > Simplify Stroke Path Curves 
Paint Effects > Flip Tube Direction 
Paint Effects > Get Brush 
Paint Effects > Get Settings from Selected Stroke 
Paint Effects > Make Paintable 
Paint Effects > Paint Effects Globals 
Paint Effects > Paint Effects Mesh Quality 
Paint Effects > Paint Effects Tool 
Paint Effects > Paint on Paintable Objects 
Paint Effects > Paint on View Plane 
Paint Effects > Preset Blending 
Paint Effects > Remove Brush Sharing 
Paint Effects > Reset Template Brush 
Paint Effects > Save Brush Preset 
Paint Effects > Select Brush/Stroke Names Containing 
Paint Effects > Share One Brush 
Paint Effects > Template Brush Settings 
Paint Effects and 3D Paint 
Paint Effects and 3D Paint Tool Reference