![]()
cache file
A file that stores positions of vertices and other data for Maya simulations such as cloth or fluids. There are three different cache file formats:
- particle
- hair, fluids, and jiggle
- geometry and nCloth
Cache files let you quickly preview the results of a simulation without having to render the scene. This offers many benefits, including being able to scrub back and forth in the time slider, and re-using a cache over again.
- Use particle disk caching
- Use hair caches
- Create fluids cache files
- Caching fluids
- Using a disk cache for jiggle animation
- What is geometry caching?
- Geometry cache XML description file
- What is nCloth caching?
- nCloth cache XML description file