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Modifying a file reference
You can reference and edit the attributes of the referenced data in a parent scene without changing the original data in the referenced child scene files. Many of the same edits that are possible when working in a non-referenced scene are possible when you work with referenced data in your currently open parent scene. These edits get stored in the reference node of the currently open parent scene. The following edits are possible with file referencing:
- Parenting to and from a non-referenced node. That is, parenting a node in the referenced child scene file to a node in the parent scene and vice versa.
- Connecting nodes and attributes where one or more connection end points occurs in a referenced child scene file.
- Disconnecting nodes and attributes where one or more connection end points occurs in a referenced child scene file.
- Setting a node’s attribute in the referenced child scene file.
- Adding a dynamic attribute to a node in the referenced child scene file.
- Deleting a previously added dynamic attribute on a node in the referenced child scene file.
You can save edits that were made within the parent scene for a selected file reference to the corresponding referenced file on disk. The edits get transferred to the child reference file so they no longer reside within the parent scene. For more information, see Save Reference Edits.
Related topics
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Attributes overview in the MEL and Expressions guide.![]()
Getting and setting attributes in the MEL and Expressions guide.![]()
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