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Modify > Reset Transformations, Freeze Transformations
Reset transformations sets the transformations on the selected objects back to zero. This undoes any transformations since the object was created or the last “freeze”.
Freeze transformations makes the current transformations on the selected objects be the objects’ zero position.
Tip
Perform a freeze transform before executing operations such as stitch, align, attach, sculpt, wire, and wrinkle; or delete history before doing freeze.
Related topics
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Modify > Reset Transformations, Freeze Transformations >
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Use the options to control which types of transformations (translate/move, rotate, scale, joint orientation) are reset or frozen.
Note
Freeze Transformations does not affect the translation transforms of joints because their translation transforms are required to define the lengths of their bones.
Normals
The normals on polygonal objects will be frozen.
Only for non-rigid deformations
The normals on polygonal objects will be frozen only if it’s a non-rigid transformation matrix (that is, a transformation that does not contain shear, skew or non-proportional scaling).
This option is only available when Normals is on.