Basics
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Change the look and smoothness of the selected objects
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Changing the smoothness affects how accurately Maya draws NURBS and subdivision surfaces on screen. It does not affect the actual geometry of the surface. Using a rougher display results in faster screen drawing for complex scenes.
You can also change whether Maya draws the object as a wireframe (only lines), with shading (showing the solid surfaces), or shaded with textures.
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Press...
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To display the selected objects as
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1
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Rough
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2
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Medium
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3
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Fine
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You can also use Display > NURBS Smoothness > Hull and Display > Subdiv Smoothness > Hull to get an even faster/rougher approximation of a NURBS or subdivision surface than the “Rough” option.
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4
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Wireframe
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5
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Shaded
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6
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Shaded with hardware-rendered textures
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You can also use X-ray shading, which automatically displays objects with slight transparency to let you see and select things behind opaque surfaces.
In a view panel, select Shading > Shade Options > X-ray.
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