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Change the look and smoothness of the selected objects

Changing the smoothness affects how accurately Maya draws NURBS and subdivision surfaces on screen. It does not affect the actual geometry of the surface. Using a rougher display results in faster screen drawing for complex scenes.

You can also change whether Maya draws the object as a wireframe (only lines), with shading (showing the solid surfaces), or shaded with textures.

Press...
To display the selected objects as

1

Rough

2

Medium

3

Fine

 

You can also use Display > NURBS Smoothness > Hull and Display > Subdiv Smoothness > Hull to get an even faster/rougher approximation of a NURBS or subdivision surface than the “Rough” option.

4

Wireframe

5

Shaded

6

Shaded with hardware-rendered textures

 

You can also use X-ray shading, which automatically displays objects with slight transparency to let you see and select things behind opaque surfaces.

In a view panel, select Shading > Shade Options > X-ray.

Related topics

 
 

 

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