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nCloth > Create Passive
Makes the selected object a passive collision object and creates the corresponding nRigid node. Passive objects are non-simulated nCloths that participate in Maya Nucleus system collisions.
nCloth > Create Passive >
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Opens the Make Collide Options window. This window lets you create a new Maya® Nucleus™ solver for your passive object, or assign your passive object to an existing solver.
Solver
Specifies which Maya® Nucleus™ solver the passive object belongs to. Select a solver from the drop-down list (existing solvers are listed), or select Create New Solver to create a new Maya® Nucleus™ solver for the new passive object.
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