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nCache > Create New Cache
Creates a new nCloth cache for the current nCloth object.
If you have multiple nCloths objects selected, nCloth caches are created for each of the selected nCloths (One File per Geometry) or a single cache (One File per Frame, One File) is created for all the selected nCloths. See "To create a new nCloth cache" in Chapter 3.
nCache > Create New Cache >
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Opens the Create nCloth Cache Options window. This window lets you specify the name, type, and location-on-disk for the caches you want to create.
Note
nCloth caches only store the XYZ positions of an nCloth object’s vertices, not the translation, rotation, or scale of the nCloth’s Transform node (pMesh).
Cache Directory
Specifies the location on your server or local disk to which the nCloth cache is saved. The folder icon (
) allows you to browse to a different directory than the default.
If your scene has been saved to disk, then your nCloth cache files are saved to folders named after their scene files in the
\maya\projects\default\data\directory by default. If your scene has never been saved, then your nCloth cache files are saved to the\maya\projects\default\data\cachedirectory by default.Cache Name
Specifies the name for the nCloth caches you want to create.
Use as Prefix
Sets the Cache Name as a prefix. When on, the base names of your nCloth caches are the current nCloth objects’ names plus the specified Cache Name as a prefix. For example, the cache file names for an nCloth object named Cape with the prefix red are as follows: red_CapeFrame1, red_CapeFrame2, red_CapeFrame3 and so on. This option is only available when One File Per Frame or One File per Geometry is on.
File Distribution
One File Per Frame
Specifies that one nCloth cache file per frame of the specified Cache Time Range is created. If multiple nCloth objects are selected, one nCloth cache file per frame is created for all the nCloths.
One File
Specifies that one nCloth cache file for the specified Cache Time Range is created. If multiple nCloth objects are selected, one nCloth cache file is created for all the nCloths.
One File per Geometry
When on, one nCloth cache file (if One File is on) or one nCloth cache file per frame (if One File Per Frame is on) for each of the selected nCloth objects, for the specified Cache Time Range, is created.
When off, one nCloth cache file (if One File is on) or one nCloth cache file per frame (if One File Per Frame is on) for all the selected nCloth objects, for the specified Cache Time Range, is created.
This option is only available when multiple nCloth objects are selected.
Note
When a One File or One File per Geometry cache exceeds the 2GB nCloth cache size limit, it is automatically split and the resulting cache segments are blended.
Cache Time Range
Render Settings
Specifies that your current Render Settings determine the Cache Time Range.
Time Slider
Specifies that the current playback range in your Time Slider determines the Cache Time Range.
Start/End
Specifies that the range of frames between (and including) the specified Start and End times determines the Cache Time Range.
Start/End
These fields let you specify a Start and End time for the Cache Time Range.
Evaluate every frame(s) and Save every evaluation(s)
When creating an nCloth cache, one sample of your nCloth object’s simulation is taken every frame and saved to your cache by default.
Evaluate every frame(s) specifies how often samples are taken during nCloth cache creation. For example, a value of 2 caches the simulation of the current nCloth object at every other frame of the Cache Time Range.
Save every evaluation(s) specifies which samples are saved during nCloth cache creation. For example, a value of 2 specifies that only every other sample specified by the Evaluate every frame(s) option is saved to your nCloth cache.
For more information, see nCloth cache creation.
Related topics
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