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Rendering particles
If your scene contains particles, the way you render your scene depends on the type of particles it contains. There are two main types of particles: hardware particles and software particles.
- Hardware rendered particles have a render type of render type of MultiPoint, MultiStreak, Numeric, Points, Spheres, Sprites, or Streak.
- Software rendered particles have a render type of Blobby Surface, Cloud, or Tube.
For more information on setting particle render types, see Choose how particles render.
Click the image below to play an animation showing a software-rendered particle cloud.