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Render soft bodies with motion blur
Because a soft body includes a particle object, special circumstances arise when you render the soft bodies with motion blur. See the Rendering guide for more information on rendering.
To render soft bodies with motion blur
- In the Attribute Editor for the soft body geometry, turn on Motion Blur in the Render Stats.
- In the Render Settings window turn on Motion Blur.
- Do one of the following:
- Set the Blur by Frame in the Render Settings window to 1.
- Select Solvers > Create Particle Disk Cache to create a particle disk cache before rendering (see Use particle disk caching.