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Render scenes with fluid effects
Fluid Effects render seamlessly with the rest of your scene.
You can render a scene either from within Maya or from a UNIX shell or DOS window. Before rendering, close all applications (including Maya, if you are rendering from a UNIX shell or DOS window) to maximize the amount of memory available for rendering.
To render a scene with fluid effects:
- Set up your lights and render options. For details, see Prepare to render fluids.
- Create a fluid cache, especially if you will be rendering across multiple machines. For information on creating fluids cache files, see Caching fluids.
- Render the scene as you would any Maya scene.
- For information on rendering a single frame, see “Render a single frame” in the Rendering guide.
- For information on rendering an animation, see “Batch render a still or animation” in the Rendering guide.
After rendering an image or an animation, you will want to view the result. For information, see “Open a file in FCheck” in the Rendering Utilities guide.
Note
Fluid Effects renders can be multiprocessed. For details on multiprocessing, see “Rendering on a UNIX computer with several processors” in the Rendering guide.