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Render scenes with fluid effects

Fluid Effects render seamlessly with the rest of your scene.

You can render a scene either from within Maya or from a UNIX shell or DOS window. Before rendering, close all applications (including Maya, if you are rendering from a UNIX shell or DOS window) to maximize the amount of memory available for rendering.

Note
Fluid Effects does not support 2D or 3D motion blur.

To render a scene with fluid effects:

  1. Set up your lights and render options. For details, see Prepare to render fluids.
  2. Create a fluid cache, especially if you will be rendering across multiple machines. For information on creating fluids cache files, see Caching fluids.
  3. Render the scene as you would any Maya scene.

After rendering an image or an animation, you will want to view the result. For information, see “Open a file in FCheck” in the Rendering Utilities guide.

Note
Fluid Effects renders can be multiprocessed. For details on multiprocessing, see “Rendering on a UNIX computer with several processors” in the Rendering guide.

 

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