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Load images
The left side of the Setup control panel is for loading images.
Live supports the standard Maya image file formats:
Alias (.als), Bitmap (.bmp), Cineon (.cin), Explore (.tdi), GIF, JPEG (.jpg), MAYA (.iff), PostScript (.eps), Quantel (.yuv, .qtl), Silicon Graphics (.rgb, .sgi, .bw, .icon), Softimage (.pic), Sony Playstation (.tim), TIFF (.tif, .tiff), Targa (.tga), Wavefront (.rla)
Live also supports the standard Maya image numbering formats: name.###.ext, name.ext.###, and name.###.
To load images
- In general, click Browse next to Full Res Image. In the browse window, pick any image in the sequence. However, before you load images, note the following advice:
- For video images: If the video images are interlaced, you should first deinterlace them. See Deinterlace video shots.
- For large film images (greater than 1.5Mbytes per image): First create lower-resolution proxies or a movie file of the full resolution images. Proxies are recommended to avoid performance problems. See Create proxy images for instructions on creating proxies.
- Specify proxies in either the Full Res Image setting or the Proxy Image setting. You can also specify both full resolution and proxy images. By specifying both, all scrubbing and interaction uses the fast proxy files, and tracking uses the more accurate full resolution files.
Depth and frame range
The following settings are optional:
Image Depth
Sets the distance between the 3D camera and the image plane. Click Auto-compute off to modify this setting. In most cases, leave Auto-compute on, because it ensures that 3D locators appear in front of the image plane.
Frame Range
Loads a portion of the frames in a directory. All tracking and solving will default to this range of frames.