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Create particles
The Particle Tool lets you create and position particles individually or in grids or spherical regions. By default, the Particle Tool creates particles individually, one particle per mouse click. To change the tool options, see Set the Particle Tool options.
To create particles
- Select Particles > Particle Tool or click
.
- Click the positions where you want to place the particles.
- Press Enter (Windows and Linux) or Return (Mac OS X).
This creates a new particle object consisting of the particles you positioned.
Set the Particle Tool options
When you create a particle object, you can set several tool options in the Particle Tool Settings window. When you change these settings, it affects only particle objects you create after the change.
After you create the object, you can change some tool options and set additional attributes (see Edit particle attributes).
To set the Particle Tool options
- Select Particles > Particle Tool >
to display the options window.
- Set the options as described in the following procedures.
To name the particle object
- Enter a name in the Particle Name box.
The name helps you identify the object in the Outliner. If you don’t enter a name, the particle object receives a default name such as particle1.
To adjust frame-to-frame dynamic velocity of moving particles
- Set the Conserve attribute to influence the motion of particles whose velocity and acceleration attributes are controlled by dynamic effects.
See Adjust frame-to-frame velocity conservation.
To set the number of particles per click
- In the Number of Particles box, enter the number of particles you want to create per mouse click and press Enter (Windows and Linux) or Return (Mac OS X).
- If you choose a number greater than 1, you can distribute particles randomly in a spherical region where you click. To choose the spherical region, set Maximum Radius to a value greater than 0.
To sketch a continuous curve of particles
You can drag the mouse to sketch a continuous stream of particles.
- Set the Number of Particles to 1.
- Turn on Sketch Particles.
- Set the Sketch Interval value.
This sets the pixel spacing between particles. A value of 0 gives you nearly a solid line of pixels. The higher the value, the more space between the pixels.
- Drag the mouse in the workspace.
- Release the mouse button and drag in another location, if desired.
- Press Enter (Windows and Linux) or Return (Mac OS X).
The sketched particles are a single particle object.
To create a 2D grid of particles by clicking in the workspace
- Turn on Create Particle Grid.
- Set the Particle Spacing value.
This sets the spacing (in units) between particles in the grid.
- Turn on Placement with cursor.
- Click to place the left corner of the grid; click again to place the upper right corner of the grid.
- Press Enter (Windows and Linux) or Return (Mac OS X) to create the grid.
To create a 3D grid of particles by clicking in the workspace
- Turn on Create Particle Grid.
- Select Placement with cursor, if it is not already selected.
- Set the Particle Spacing value.
This sets the spacing (in units) between particles in the grid.
- In the perspective view, click the left mouse button at the lower left and upper right corners to specify the X and Z grid dimensions of the base or top of the 3D grid—don’t press Enter (Windows and Linux) or Return (Mac OS X) yet.
- Move the cursor into the front view or side view. Press the Insert (Windows and Linux) or Home (Mac OS X) key to enter edit mode.
- Drag either the left or right point up or down to create the height of the grid. Do not drag both. To constrain placement, hold Shift down as you drag.
- Press Enter or Return.
To create a 2D or 3D grid by entering values
- Turn on Create Particle Grid.
- Set the Particle Spacing value.
- Turn on Placement with textfields.
- For the Minimum Corner, enter the coordinates of the lower left corner. For the Maximum, enter the coordinates of the upper right corner.
- Move the pointer into the workspace and press Enter (Windows and Linux) or Return (Mac OS X) to create the grid.