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Name
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Description
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MPxNode
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Allows the creation of a new dependency node. This is derived from the most basic DG node in Maya and has no inherited behavior.
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MPxLocatorNode
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Allows the creation of a new locator node. This is a DAG object that does not render, but which is allowed to draw into the 3d views.
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MPxIkSolverNode
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Allows the creation of a new type of IK solver.
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MPxDeformerNode
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Allows the creation of a new deformer.
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MPxFieldNode
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Allows the creation of a new type of dynamic field.
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MPxEmitterNode
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Allows the creation of a new type of dynamic emitter.
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MPxSpringNode
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Allows the creation of a new type of dynamic spring.
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MPxManipContainer
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Allows the creation of a new type of manipulator.
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MPxSurfaceShape
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Allows the creation of a new DAG object. This is often used to create a new type of shape (i.e. something other than a NURBS or mesh surface), but can also be used in many other ways.
NOTE: there is now a related class MPxComponentShape which derives from MPxSurfaceShape that provides basic support for custom shapes with components.
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MPxObjectSet
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Allows for the creation of a new type of set.
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MPxHwShaderNode
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Allows the creation of a new hardware shader.
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MPxTransform
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Allows the creation of new types of transformation matricies.
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MPxFluidEmitterNode
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Allows the creation of new types of fluid emitters.
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MPxImagePlane
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Allows creation of new types of image planes.
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MPxParticleAttributeMapperNode
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Allows creation of new types of per particle attribute mapping nodes.
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