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Mac OS X environment
The Maya Development Kit is located in the
/Applications/Autodesk/maya8.5/devkit/directory in a standard install of Maya.Maya Plug-ins
Building with Makefiles
There are two ways of building plug-ins on Mac OS X. You can either use Xcode or the Makefile that we supply with the devkit.
The Maya Development Kit product contains a number of example plug-ins located in
/Applications/Autodesk/maya8.5/devkit/plug-ins.Before you can use these plug-ins, you need to build them. You first have to create a working directory, recursively copy the directory and run make. (The Maya install directory is not writable on this platform.) For example,
mkdir -p $HOME/devkit cd $HOME/devkit cp -r /Applications/Autodesk/maya8.5/devkit/plug-ins . cd plug-ins make Clean makeAlso, to attach your plug-in development area to the rest of Maya, you need to set a number of variables. These are:
MAYA_LOCATIONMAYA_SCRIPT_PATHMAYA_PLUG_IN_PATHXBMLANGPATHThese variables can be defined in a file called
Maya.env. Maya lets you define these variables in a file so that you can easily set up the same runtime environment on another system by simply copying the file. You can still use variables in the environment and they will either override the corresponding variable in the Maya.env file or be prepended to the variable for variables which represent search paths.The environment variable,
MAYA_APP_DIR, can be used to help find theMaya.envfile. If this variable is not set, Maya looks in your$HOME/mayadirectory. In addition, if you have multiple versions of Maya installed on your system, you can put yourMaya.envfile in a subdirectory of either the directory pointed to by theMAYA_APP_DIRenvironment variable or$HOME/maya.Name the subdirectory to be the version number of the Maya application that is executed. For example, if you set
MAYA_APP_DIRto be/usr/mydir, you can create a version specificMaya.envfile in the directory/usr/mydir/8.5. that will be used when the 8.5 version of Maya is run. If you do not setMAYA_APP_DIR, you can put your version 8.5 tailoredMaya.envfile in$HOME/maya/8.5.The following assumes that Maya is installed in
/Applications/Autodesk/maya8.5/devkit/plug-insand that you have set up your plug-in development area in$HOME/devkit/plug-ins. If your installation is different, you will have to modify the lines that setMAYA_LOCATIONin the examples below.Your Maya.env file should contain the following:
MAYA_SCRIPT_PATH = $HOME/devkit/plug-ins MAYA_PLUG_IN_PATH = $HOME/devkit/plug-ins XBMLANGPATH = $HOME/devkit/plug-ins/Either set the following on the command line or add the equivalent for the shell environment you are using. The following can be used placed into your .tcshrc if this is your default shell.
If you now start Maya and open the Plug-in Manager window, you should see a list of all the pre-compiled plug-ins you copied to your
Building with Xcode 2.3 project files
To build one of our example plug-ins using the supplied Xcode 2.3 project file, you must use the version of Mac OS X 10.4 that Maya runs with and have the Xcode application installed. Then, do the following:
- Browse to the
/Applications/Autodesk/maya8.5/devkit/plug-insdirectory.- Make a copy of this directory and make it current.
- Double-click on an Xcode project file such as
circleNode.xcodeproj.- Select the Build option from the Build menu.
Maya API applications
For building API applications, we only provide a Makefile solution. To build the supplied stand-alone application examples, you need to do the following:
mkdir $HOME/devkit/applicationscd $HOME/devkit/applicationscp MAYA_LOCATION/Applications/Autodesk/maya8.5/devkit/ applications/* .make Cleanmake
Note
The shell script mayald is used to link these applications to isolate you from the exact set of Maya shared libraries necessary for the link.
On Mac OS X, you must set the DYLD_LIBRARY_PATH environment variable before you try to execute one of these applications so the runtime linker can find the Maya shared libraries.
The recommended procedure for preparing to build and run stand-alone applications is to set the following environment variables:
setenv MAYA_LOCATION /Applications/Autodesk/maya8.5/Maya.app/ Contents setenv DYLD_LIBRARY_PATH $MAYA_LOCATION/MacOS setenv DYLD_FRAMEWORK_PATH $MAYA_LOCATION/Frameworks