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texturePlacementContext([labelMapping=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texturePlacementContext is undoable, queryable, and editable.
Create a command for creating new texture placement contexts. By default label mapping is on when the context is created.| Long name (short name) | [argument types] | Properties | ||
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labelMapping(lm)
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boolean
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import maya.cmds as cmds cmds.texturePlacementContext()