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texSelectShortestPathCtx()
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texSelectShortestPathCtx is undoable, queryable, and editable.
Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window.import maya.cmds as cmds # To create a new poly shortest edge path context: # cmds.texSelectShortestPathCtx( 'PolyTexShortestPath' )